Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → Cawrtz
Feedback comments for LD36
Cawrtz's games and stats for all events →
| Timestamp | Since previous | Game | Cawrtz's comment |
|---|---|---|---|
| Aug 30 15:06:00 | The Lost Caveboy | Impressive graphics, simple mechanics and great variety of weapons. The "restart when you die" policy keeps up the challenge. <br/>Well done! | |
| Aug 30 15:13:00 | 7m 00s | Ancient Temple Escape | Very short (but entertaining) game but it took me >5mn to get it right and go to the exit. <br/>I think the platforms lack a bit of contrast. <br/>Great job. |
| Aug 30 15:25:00 | 12m 00s | Aqueducts | Classic game, with good graphics. I like the paper/pixel art effect on the background. <br/>Sometimes the level does not validate when there is a correct water path though. <br/>+1 for using Phaser ;) |
| Aug 30 15:33:00 | 8m 00s | Dizzy Mayan | Interesting game and good use of the theme. <br/>Definitely 5 star on game mechanics! <br/>Two minor issues: it's really hard to switch gears (pixel-perfect?) and there is a "next level" button on the death menu haha. <br/>Overall great work! |
| Aug 31 12:57:00 | 21h 24m | S**ON | Cool creative game, the graphics look like mspaint but the color palette is consistent. Very catchy. |
| Aug 31 13:25:00 | 28m 00s | Grab & Defend | Took me two takes on wave 1 to handle the mechanics but it is very doable. Maybe the level 1 should just be 1 enemy and allow only logs to demonstrate that it is also a weapon. <br/>What really drove me crazy are the fireworks you can not aim to nearby enemies except in the 5 first seconds of the wave (when they are not too close of the wall). The candies idea gave me a good laugh ; it brilliant to work around the firework problem but unfortunately the "distraction time" is insufficient to reload. <br/> <br/>Apart from the level design issues which are think are mostly easy fixes, great use of the theme ; very cool, well-implemented game mechanics, and pretty graphics. Well done! |
| Aug 31 14:13:00 | 48m 00s | Apple Battered | GG, this game made me hate squirrels <br/>I like how fast and dynamic it is. <br/>Powerups would make it more addictive as 100 squirrels objective is high <br/>Also: would do a great mobile game :) |
| Aug 31 14:28:00 | 15m 00s | SOS Snake | The gameplay idea is well found and implemented perfectly, the graphics suits the music well. REALLY hard but fair mechanics (although the snake could just disappear when it dies instead of becoming lethal) <br/>Unfortunately I had to gave up at the level when you have to clear a way to the top, there are too many things to manage in parallel for me (size of the snake, which blocks to clear, how not to get killed after snake dies, ...) but as some said, it would do a great 2-player game. <br/> <br/>Nicely done. |