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Feedback comments for LD35
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| Timestamp | Since previous | Game | Qaterknan's comment |
|---|---|---|---|
| Apr 20 12:01:00 | Hexshaper | I really like the bullet absorbing mechanic. It creates interesting dynamic - on the one hand I need to kill monsters to keep the game beatable on the other hand I need them to seal the portals. I would add different AIs to each enemy class - now they all tend to create a dense flock that is practically invincible... Fun game nonetheless! | |
| Apr 20 12:32:00 | 31m 00s | String Theory | Great take on physics logic game! Gameplay-wise it reminded me of Crayon physics - I had to think how to complete the level but then actually moving the objects to the end was also a challenge. <br/>Strings were very well implemented - when I accidentally made a knot I was worried that it is some bug and it ruined the string... But it was actually possible to unknot it! <br/>I was looking forward the huge puzzle at the end! Why it wasn't playable?! :-D <br/>Also nice credits roll! |
| Apr 20 12:57:00 | 25m 00s | MISCEO | I don't know if I beat all the areas - are there three of them? Lung level has great idea of using the balls to simulate air particles. The appendix in poop area almost got me :D I didn't understand the blue level - I just moved all the way down and then all the way right and I was free... <br/>The shape-shifting mechanic is a nice idea but I used only the bacterium form... If you will continue to work on this I would add levels that require shapeshifting to complete them... |
| Apr 20 13:37:00 | 40m 00s | Colour Out Of Space | Oh man, this has so much potential! I completed all the endings and I like this prototype as it is. It has a nice, mysterious atmosphere. But if you polish it, create new levels that expand on the mechanic and make it touch friendly... That would be an awesome smartphone game. |
| Apr 20 16:39:00 | 3h 02m | CLIQUE | I like your interpretation of the theme. It is refreshing to see something not literal... I got a feel that this is a pretty personal game but then I figured out that everything is randomly generated so I guess you fooled me :) (descriptions of people sometimes seemed a bit artifical though) <br/>I made friends in a nerd crew! |
| Apr 21 17:32:00 | 24h 53m | Shape Factory | I got an A! I can see the Rhythm Paradise inspiration - the game was juicy, minimalistic, silly (in a good way). <br/>I wouldn't punish the player for missing a beat by not letting him play. That felt a bit merciless... Also I think that some beats were a bit off but I could be wrong (I have an older laptop so that could be also the cause...) <br/>Overall, it was a fun game! |
| Apr 22 22:16:00 | 28h 44m | A Cursor-y Attempt | I really wanted to finish the game but the coloured squares kept overwrinting themselves and thus making the puzzle unsolvable :( You can reproduce the glitch by getting a square to both 1D "buffers" on the same spot and then rotating the cursour around that spot (press left-up-right-down) <br/>I would like to try to finish the game so if you fix the bug let me know :) |
| Apr 22 22:38:00 | 22m 00s | Box Connector | I figured out the controls after reading the description without problem (I don't understand the confusion about it - maybe you added it after the comments?). I think that the core mechanic has a potential. Sadly the game is very buggy (as seen even in the tutorial video! :/). But I feel that this could be a great board game. |
| Apr 23 12:00:00 | 13h 22m | Space Shifter | I like how you made sure that the gameplay is understood. Tuturial, help page and even first few levels were clear enough to grasp the concept of the game. After few levels the game feels a bit shallow. Maybe it has to do with the level design since every level (except one or two) has a straightforward solution - no branching, no choices, just a path to the trophy... I like the level where you fall into a pit and you need to choose a red or blue color - I would add more levels like that where you need to choose a path not just follow it. <br/>Or maybe the game lacks some interactive mechanic - a way to move the morphing items so you can use them on different parts of the map or something like that... |
| Apr 23 12:24:00 | 24m 00s | Biota | Wow! This is done in only 72 hours?! Good job! It was fun to play with and I had fun trying to break it but even the most ridiculous designs were able to walk and look more or less natural. I am amazed! |