Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Miziziziz
Feedback comments for LD35
Miziziziz's games and stats for all events →
| Timestamp | Since previous | Game | Miziziziz's comment |
|---|---|---|---|
| Apr 21 03:27:00 | Rectangle run | Pretty good level design. I feel like the camera could be improved; couldn't see where I was going too often. But otherwise, definitely had fun | |
| Apr 21 03:36:00 | 9m 00s | Bortman | I liked switching between forms, but I feel like human movement could be tweaked to be more fluid. Also, would be nice if you didn't have to start at the first level every time you died |
| Apr 21 04:08:00 | 32m 00s | windowframe | Awesome as usual! <br/>Also, could I request a walkthrough? |
| Apr 22 03:58:00 | 23h 50m | Vogue Ninja | Great aesthetic (visual and audio), but I couldn't find the objective |
| Apr 22 04:08:00 | 10m 00s | Shape Escape | Great game, was fun and good use of the theme in the mechanics. I feel like with some polish and more levels you could sell this on steam for sure! |
| Apr 27 03:40:00 | 119h 32m | Unbecoming | loved it :) frickin adorable |
| May 2 02:24:00 | 118h 44m | Brutally Shifty Dance Crew | Great animations, but yeah, the controls were confusing to figure out. Also, I think it would be better if they were mapped to wasd or arrow keys <br/>I feel like a design similar to the duel in FF9 would be better ( perhaps a dance off?), e.g. you press the button only once after each one is called. |
| May 6 05:13:00 | 98h 49m | Bounded by Gravity | Seems interesting, but was way too choppy to fully get into. Was playing the windows build, tried web build as well |
| May 6 05:19:00 | 6m 00s | SandShifter | very polished, but definitely could've used some audio. Reminds me of Scale a lot. |
| May 6 05:24:00 | 5m 00s | Geometry Shifter | Good simple game, I feel like it would make a good mobile game if you could figure out controls for it |
| May 9 22:33:00 | 89h 09m | Heroic Sex Bazooka | Sold game, props for including a level editor. <br/>I think the hitbox problem could be fixed by making movement grid fixed, that's normally how 'push the rock' type games handle it. |