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Miziziziz

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TimestampSince previousGameMiziziziz's comment
Apr 21 03:27:00 Rectangle run Pretty good level design. I feel like the camera could be improved; couldn't see where I was going too often. But otherwise, definitely had fun
Apr 21 03:36:00 9m 00s Bortman I liked switching between forms, but I feel like human movement could be tweaked to be more fluid. Also, would be nice if you didn't have to start at the first level every time you died
Apr 21 04:08:00 32m 00s windowframe Awesome as usual! <br/>Also, could I request a walkthrough?
Apr 22 03:58:00 23h 50m Vogue Ninja Great aesthetic (visual and audio), but I couldn't find the objective
Apr 22 04:08:00 10m 00s Shape Escape Great game, was fun and good use of the theme in the mechanics. I feel like with some polish and more levels you could sell this on steam for sure!
Apr 27 03:40:00 119h 32m Unbecoming loved it :) frickin adorable
May 2 02:24:00 118h 44m Brutally Shifty Dance Crew Great animations, but yeah, the controls were confusing to figure out. Also, I think it would be better if they were mapped to wasd or arrow keys <br/>I feel like a design similar to the duel in FF9 would be better ( perhaps a dance off?), e.g. you press the button only once after each one is called.
May 6 05:13:00 98h 49m Bounded by Gravity Seems interesting, but was way too choppy to fully get into. Was playing the windows build, tried web build as well
May 6 05:19:00 6m 00s SandShifter very polished, but definitely could've used some audio. Reminds me of Scale a lot.
May 6 05:24:00 5m 00s Geometry Shifter Good simple game, I feel like it would make a good mobile game if you could figure out controls for it
May 9 22:33:00 89h 09m Heroic Sex Bazooka Sold game, props for including a level editor. <br/>I think the hitbox problem could be fixed by making movement grid fixed, that's normally how 'push the rock' type games handle it.