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mattlevonian

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TimestampSince previousGamemattlevonian's comment
May 7 06:09:00 Bricked by Mermelada Games You should take out just a little bit of time to focus on usability. While there are strong concepts present in this game, any user enjoyment is quashed by the way the controls fight against the player, and the lack of feedback. <br/> <br/>Consider each decision: where am I positioning the camera? Why did I pick this jump height? Why did I pick this jump acceleration? Why did I pick this forward speed? <br/> <br/>Additionally, make sure at least one or two non-devs play your game. Take feedback completely seriously, as they probably represent more than 50% of the user experiences on this site. If they are confused, add tutorialization. If they are frustrated unnecessarily, consider making it easier to alleviate the problems they were having. <br/> <br/>You'll probably find there are 3 or 4 major pain points. Take 30 minutes to fix them.