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Feedback comments for LD35
MandolinQuinn's games and stats for all events →
| Timestamp | Since previous | Game | MandolinQuinn's comment |
|---|---|---|---|
| Apr 19 04:19:00 | Jonathan Blow Presents: BLAMMO! It's Time To Finish What Lee Harvey Oswald Started | It seems as though Jonathan Blow has made yet another masterpiece | |
| Apr 19 04:21:00 | 2m 00s | Fill That Hole! | Legit, one of the most innovative puzzle games I've played in years. Awesome! |
| Apr 19 04:24:00 | 3m 00s | buki buki! | Fantastic everything, another hit by the boys |
| Apr 19 04:26:00 | 2m 00s | Sunday | Now that I actually get to sit and play this I'm seeing all the intricacies of the entry, all 5's! |
| Apr 19 04:41:00 | 15m 00s | Ludo's Shifty Adventrue | Great entry! Loved the moment of discovery when you see the arrow pointing back to the water and you're like 'ahhh-haah'. Not often that we see exploration based platformers in LD |
| Apr 19 04:58:00 | 17m 00s | Shipshift Pronto | Fantastic entry! |
| Apr 19 05:07:00 | 9m 00s | Shadow of the Red Hand | I was in constant amazement with this entry. Every possible mechanic was taken with this idea and the creativity is just stunning in this. Not only is the ideation great, but there is an amazing backbone of tech holding it together so well. <br/> <br/>Notable points for me were: <br/>-When I first took control of the bunny and being jolted by sheer amazement of the concept <br/>-The part where you get flicked <br/>-the snail ride <br/>-And the moment I realized the red hand had a dynamic track to it <br/> <br/>Amazing entry, possibly the best jam game I've ever played! |
| Apr 19 05:16:00 | 9m 00s | Soulshifter | Excellent GUI. It's rare that you see volume control in a jam game. The blood particle looks fantastic. Impressive scope and execution. <br/> <br/>I would avoid using gradients for a low resolution art style, though. it doesn't match the overall art |
| Apr 19 05:23:00 | 7m 00s | ANTI-VIRUS | Would have really liked to play this... I changed my resolution and everything to try and play the game, but it didn't work... |
| Apr 19 05:27:00 | 4m 00s | TBFTWORLudum_Dare35 | Please upload your .exe so I can play your game |
| Apr 19 05:50:00 | 23m 00s | 10DaysOfDreaming | This was amazing.... thank you so much for making this |
| Apr 19 06:03:00 | 13m 00s | Bounds | Really fantastic entry! Thanks for making this. Had a lot of fun with it |
| Apr 19 06:16:00 | 13m 00s | Ro Sham Bot | Excellent job! This is such a fantastic entry! |
| Apr 19 06:35:00 | 19m 00s | Oops! My Dear is a Deer | Super fun! |
| Apr 19 07:07:00 | 32m 00s | Tessellate | The aesthetics of this game are amazing. The animation when the triangle first get dropped in the room literally dropped my jaw... so cool! |
| Apr 19 07:14:00 | 7m 00s | GeoShift | Great style and fantastic concept. <br/> <br/>The platforming felt a little lackluster, but the puzzles were challenging and rewarding. The background switching started to grate on me after a while because of the strain it puts on ones eyes. <br/> <br/>Stunnig art direction though. |
| Apr 19 07:20:00 | 6m 00s | Werewolf Airline Simulator 2016 | This is absolutely amazing! Can't believe you made this in 72 hours... |
| Apr 21 03:34:00 | 44h 14m | Shape Struggle | Very solid entry. The moving parts work well and create a very cohesive whole which is greater than the sum of its parts. The ramping difficulty felt challenging, but not unfair, the art direction was simple and universal, the power-up created great feeling of progression without making the player unbeatable. <br/> <br/>The sound design needs work as I sure you're aware of, and some better visceral feedback would make this game shine. |