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Feedback comments for LD35
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| Timestamp | Since previous | Game | bradleypollard's comment |
|---|---|---|---|
| Apr 18 19:18:00 | windowframe | Absolutely loved the concept. Art was very well done too. I down to just 2 stakes but couldn't get past a particular level as I couldn't solve the puzzle sadly. <br/> <br/>From seeing this on Twitter I almost think it's a shame some of those gorgeous graphical glitches didn't make the final version :P I'm curious, why does it switch to a "fake" window occasionally, when in multiple levels you demonstrate that you can do it using default windows? Is it due to the graphical problems? | |
| Apr 18 19:31:00 | 13m 00s | Shiftshapes | Gets very fast very quickly! Nice idea, I feel like it could have benefited from a few ways to shake it up though, maybe showing the shapes and trying to trick the player. |
| Apr 19 09:57:00 | 14h 26m | Totem | This is really cool actually, but I couldn't tell what any of the special abilities were except for the snake form. I enjoyed playing it though and beat all the other bosses (ignoring the locked teepee of course). <br/> <br/>In a related note, the snake boss is damn near impossible. At least when you had no special abilities it was. |
| Apr 23 10:30:00 | 96h 33m | IGEO | Really like the way it looks, and the way different shapes combine makes the puzzles fun. <br/> <br/>That said, wasn't a fan of the level design. I felt like level 3 had too many blocks too soon and I was frustrated when I fell down the hidden hole at the bottom of the screen! |
| Apr 23 10:36:00 | 6m 00s | Potionshift | I like the idea of trying different combinations to discover the different monsters! Looked and sounded really good too. <br/> <br/>My one suggestion is to make the game a little more difficult, I felt that the hints showed up too soon and there wasn't much urgency to the gameplay. |