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Feedback comments for LD35
AustinSpafford's games and stats for all events →
| Timestamp | Since previous | Game | AustinSpafford's comment |
|---|---|---|---|
| Apr 18 02:27:00 | SandShifter | There's a lot of potential with this idea! It was particularly fun to increase the sizes of the stacked cubes in order to lift their edges to walk them around. | |
| Apr 18 02:48:00 | 21m 00s | SHAPEshift | I'm sorry, but I wasn't able to get this to run, even renaming the data-folder to match. I won't affect the score by leaving a rating, but hopefully it could be re-uploaded in time for others to try it out. :) |
| Apr 18 02:54:00 | 6m 00s | Scevus | Neat! The shifting level definitely worked out, though it might have a stronger impact if it was a lower-granularity grid. :) <br/> <br/>Still, lots of fun to play! |
| Apr 18 04:46:00 | 1h 52m | VR Human Tetris | Your game had me just laughing like a fool! <br/> <br/>And good news! It worked well with my release-oculus (CV1) and the v1.3 runtime. (we're definitely in for some rough times until we're at a VR-compat-is-certain phase) <br/> <br/>By the way, there's a bug where the player is able to mash the A-button to spawn _many_ more obstacles, but it was honestly quite a bit of fun to try to crouch-walk through tunnels of oncoming blocks! |
| Apr 18 04:57:00 | 11m 00s | Steal'Em ALL | I love how the satellite-view worked out! Played while standing, it felt great to move at speed from above, and then "pop down" for a quick 360 view! I haven't seen that before, but it seems like a pretty reasonable method to even used in a long-development game. :) <br/> <br/>Now... I just need a bit to recalibrate my equilibrium after getting the "falling forward" sensation. :P |
| Apr 18 05:03:00 | 6m 00s | Shadow Morph | I had a lot of fun playing with with a release-oculus while standing! It really was making me wish there was more content! <br/> <br/>Also, the sad-trombone was simply amazing. :) |
| Apr 18 05:06:00 | 3m 00s | Beauty and the Beast VR | Unfortunately this wasn't working with my CV1. I wasn't seeing anything in the headset, and the main-window wasn't evidencing any motion-tracking. <br/> <br/>That said, even just the music and visuals left me laughing! |
| Apr 18 05:35:00 | 29m 00s | wolf and the moon | I had a rough time getting at the tongue for the last hit, but it was absolutely worth it! Thank you for the great experience! :) |
| Apr 18 05:46:00 | 11m 00s | Shift shaper | Awesome! The understated "Doof." when bumping the radar dishes out of the way made me smile quite a bit. :) |
| Apr 18 16:56:00 | 11h 10m | Shifting Shadows | Woot! The difficulty ramped up right when it needed to. Well done! (escaped with 1671 gold) |
| Apr 18 17:07:00 | 11m 00s | Mountain | Seems like a great concept, but a download-link is needed! |
| Apr 18 17:22:00 | 15m 00s | ShapeshiftTris | Awesome! A surprisingly fun take on the theme! |