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Feedback comments for LD34
tharealjohn's games and stats for all events →
| Timestamp | Since previous | Game | tharealjohn's comment |
|---|---|---|---|
| Dec 15 01:49:00 | Jack Lumber vs The Aliens | Unfortunately, it crashes on launch for OSX. <br/> <br/>"dyld: lazy symbol binding failed: Symbol not found: _mono_set_dirs" | |
| Dec 15 02:03:00 | 14m 00s | Inferno Botanica | Nice work! Impressive that there is a leaderboard. |
| Dec 15 02:21:00 | 18m 00s | Sonar Vision | I thought this was pretty cool. Although, it is really confusing at first. So much to read and look at. I had to double take a lot on what to actually do. <br/> <br/>Love the sounds and the attack shake. |
| Dec 15 16:46:00 | 14h 25m | Mobsferatu | Nice, good work! Decently challenging and the art and sound are great. <br/> <br/>Looks like a polished entry but also like a project that was adapted to LD and then submitted. <br/>The text in the description has the controls backwards. <br/>It's really dark and hard to see exactly where to go. Spent some time just jumping around hoping to land on the platforms above. |
| Dec 15 18:52:00 | 2h 06m | Slash Quest | I have a feeling this will be my favorite. Well done. Love the art, sound and gameplay. Was a little hard at first to control, but quickly got the hang of it. <br/> <br/>Was hoping for some more content / mechanics. Sorry to see it end. |
| Dec 15 21:01:00 | 2h 09m | Not Enough Space | Nice work! Controls felt pretty good - maybe a little tighter as you mentioned. I also really wanted to hear that thrust! I like the art/visuals. Really begging for some sound. <br/> <br/>I also thought the race course was not obvious. I didn't really know what to do until I read this page more. |
| Dec 15 21:18:00 | 17m 00s | SEED | Excellent! Pretty fun and the level design was good. I felt some just required trial and error to figure them out, but it kept me interested. |
| Dec 15 21:28:00 | 10m 00s | FLOW | I don't get it. <br/> <br/>Also, web version seemingly won't save my puzzle pieces so I wasted a few attempts for nothing. :( |
| Dec 16 22:05:00 | 24h 37m | Containment | Great work! I like how it plays on my frustration to finish. I think the click mechanic would be better if the first click on a wire would pop it out so you know you have a grasp on it. Took me a while to figure out something was happening. The physics on the wires make me laugh when they go nuts. |
| Dec 17 00:58:00 | 2h 53m | The Winter | I really liked this. Good job! <br/> <br/>The second stage was pretty tough. The thing aims right for me every time. I must of missed some strategy! |
| Dec 17 01:06:00 | 8m 00s | Decay Dynamics | I loved this. Well done! |