Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → Avant-Marde
Feedback comments for LD34
Avant-Marde's games and stats for all events →
| Timestamp | Since previous | Game | Avant-Marde's comment |
|---|---|---|---|
| Dec 15 09:18:00 | Snow Growth Island | I like the overall feel of the game, with the music and the graphics (reminds me of home, it was nice). I would like to say the rotation was a nice touch, but it made me kind of dizzy - maybe a rotating sun would have been better? You seem to be aware of the shortcomings so I won't mention them, other than that the spawning rate was a bit too slow. Love the inclusion of the two-button-theme, that was a nice surprise. Overall good work :) | |
| Dec 15 09:25:00 | 7m 00s | High-rise Vine | The controls feel intuitive, and the animation of the vine is superb - but the first thing I did was to get stuck on the rules screen. The highscores are a nice addition, adds to the replay value. Might fire this up later and play with someone. Good job :) |
| Dec 15 09:41:00 | 16m 00s | Floppy Frog | Incredibly hard i-need-to-stop-okay-just-one-more type of game. Played it for ten minutes and I still don't know what the heck is going on. Works just good enough to not be too frustrating :) Good job! |
| Dec 16 09:26:00 | 23h 45m | Winter Quest | Played the first two levels, and they were super cool (ehehehe). I like the seasonalish music, and the graphics are very nice. One of the things I had an issue with though was that the snowball was super slow when it was small - but maybe the speed is the same regardless of size and it just feels faster when you're bigger? A slightly faster mini snowball would have been nice. The fireplace mechanic was seamless with the screen going red so it was clear what was happening. I really liked the parts that I played overall, good job :) |
| Dec 16 09:43:00 | 17m 00s | Dryad | First of all, the level select was marvellous. But on my first playthrough I got stuck on level 2 where I couldn't progress (kept getting frozen a centimeter from the glowy thing), because I didn't bother to read the how-to-play first... woops. The art style is nice, but the character was a little hard to spot at first. The ambience and music is really good, feels so cold and unwelcoming when it's winter, and so nice and cozy when it's summer. Well done! |
| Dec 16 10:16:00 | 33m 00s | FLOW | The first time I've thought "this game is better if you shut your eyes" and not meant it in a negative way. The sound design is superb, and the visuals (before I closed my eyes) are simple and fantastic; I especially liked the small touch that the lines seemed to get more uh, static-y the more interference there was on the screen. I found all four sounds, but there was no reward? Slightly disappointed in that, but the experience itself was so rewarding that I don't care as much as I could about that. Well done, if this doesn't win there is no justice. (seriously, a game you can play and enjoy with your eyes closed!) |
| Dec 16 10:34:00 | 18m 00s | Zen Roots | Saw your post mortem blog post and decided to give it a go - glad I did! It's very relaxing, even if I think the background colour is a bit too bright. The graphics are really good, and they fit the zen theme you were going for perfectly. I also liked the random root parts that would spawn from the main root, and it was weirdly satisfying to manage to lump a lot of them together. Well done! |