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Feedback comments for LD34
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| Timestamp | Since previous | Game | dkilford's comment |
|---|---|---|---|
| Dec 17 22:39:00 | It's a Big World Afterall | I really like the aesthetic for the game, but I had issues sometimes figuring out whether props were part of the background or something I could jump on. | |
| Dec 17 23:01:00 | 22m 00s | Linear Crossing VR | Cool game, I like the art a lot. I think introducing the car mechanic a bit further into the game would have worked better, I was only just getting used to the controls when I was put under a lot of pressure to cross quickly. |
| Dec 17 23:16:00 | 15m 00s | Hoarder | Cool little game! I got over 10,000 points before I stopped playing, and I'm not sure if the game had audio, but I didn't hear any while playing. I also never seemed to take any damage, so Thick Skin and SNS weren't worth using. <br/> <br/>Good work making the game in Java from scratch. It's a really daunting task that I don't think I could do. |
| Dec 19 00:22:00 | 25h 06m | Escape of the alien invader | Working with procedural generation is always an interesting challenge. It's definitely something that you should keep working on, and it definitely changes the way you think about game design. It was a good first attempt, much better than my first go at procedural generation :) <br/> <br/>While playing a found a few bugs. On my first playthrough I got a layout that had a blocked room path, so I had to restart. On my second playthrough I got the power wave powerup which didn't seem to do any damage to the cone enemies from floor 3 onwards, and had to stop. |
| Dec 19 00:53:00 | 31m 00s | Fellowship | The concept that you went with is cool, but there's a few tweaks you could have done to make the game much more approachable. <br/> <br/>Clicking on the white blocks was really difficult because the camera snaps around so much, if you added a little bit of smoothing on it, the controls would feel less frustrating. <br/> <br/>You also started introducing new mechanics and ideas while the player is under a lot of pressure, and often after tricky sections. It's always a good idea to introduce a new concept in a safe environment so the player doesn't freak out and stop. <br/> <br/>Overall good attempt though, it's clear you put a lot of hard work into the game! |
| Dec 19 04:20:00 | 3h 27m | Control Two Buttons | Interesting concept, the numbered squares don't seem to heal enough, and they didn't seem to kill the paperclip. For some reason the game was very laggy for me, on a powerful pc. |
| Dec 19 13:24:00 | 9h 04m | Evolution, bitch! | I liked what I played, but I wish you had finished more :( <br/>The art is cool, and I like the music too! |
| Dec 20 05:34:00 | 16h 10m | Holy Cow in a Combine! | I really liked this game. It's nice and simple, and the weighty controls give it a flappy bird frustration and repeat cycle which works really well for it. <br/> <br/>A couple of times I was given unwinnable layouts, but I didn't feel too frustrated by it. Good work! |
| Dec 20 05:56:00 | 22m 00s | Spirit Hearts | I really liked this game! I wish I could make particle effects that good in unity. The pacing and tutorialization were particularly well done too. |
| Dec 20 09:07:00 | 3h 11m | Divide and Conquer | I managed to run this game without an issue, however I got stuck on level 6 because my cells keep on disappearing without any kind of feedback. <br/> <br/>I liked what I played though, I think the concept is good. |
| Dec 20 11:02:00 | 1h 55m | HUNGRY BEAST | Good first entry! The game was fun and quick to pick up. The voice work was definitely what made the game work. |