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Feedback comments for LD34
andrewkennedy's games and stats for all events →
| Timestamp | Since previous | Game | andrewkennedy's comment |
|---|---|---|---|
| Dec 15 04:57:00 | Grow Your Love | Awesome stuff as always! Cute story, and the games were all pretty fun! <br/> <br/>If I remember right, you have put in a "input lag" setting in other games, is there going to be one in this as well? It seemed like my key presses were always being registered too late. | |
| Dec 15 08:56:00 | 3h 59m | Longbeard | I'm cracking up, this is too funny! Your games never disappoint: Love the art, love the music! Keep it up! |
| Dec 15 09:13:00 | 17m 00s | Snow World | Pretty dang good. I played it over and over again but kept dying in the second world. <br/> <br/>I found it very hard to block the non-projectile attacks because it was hard to tell when exactly the impact happened. <br/> <br/>Superb art and animation, really liked the music, too! |
| Dec 15 09:20:00 | 7m 00s | Cowboys Vs. Ninjas | Good stuff, I eventually learned that tapping the left mouse button would let you spin much slower and the aiming got a lot easier. Go team Cowboy! <br/> <br/>Still had some difficulty controlling which direction I was facing, did I miss something? |
| Dec 15 09:31:00 | 11m 00s | Cupcake Snake | Great game! I used to play Nibbles a ton as a kid and this definitely brought me back. <br/> <br/>Made it to world 2... then it got too fast for me :P |
| Dec 15 09:41:00 | 10m 00s | Full Metal Democracy | Really liked it! I couldn't find a better strategy than move both robots at the same time (since left-behind enemies were re-making the spawn points) so it led me to question why there was a second, slower robot? |
| Dec 15 09:50:00 | 9m 00s | Zombridge | That was pretty funny, I loved that all the fallen characters were persistent. If I had played any longer, I'm pretty sure the bridge would have been redundant :) |
| Dec 17 02:01:00 | 40h 11m | Limited Stunts | I agree with what others have said, it felt kind of arbitrary that you could only go forward and turn. I ended up getting stuck by a ramp because I couldn't back up. <br/> <br/>The aesthetics were nice, the colors fit nicely with the models. I especially liked the star particles coming from the car! |
| Dec 21 20:51:00 | 114h 50m | Frog Well | I did it! I thought you were supposed to collect all the stars at first, but then I gave up because some of them seemed too hard to get. Did the flies do anything? I couldn't tell if my score was going up when I ate them. <br/> <br/>One thing that I think would have made it a little less frustrating would be to have less blocks being placed. Often I felt like it was just luck that let me skip ahead by a big chunk. |
| Dec 21 21:17:00 | 26m 00s | RitualCraft | Sweet game! Felt like an Alchemy clone, but with a goal and needing to find each ingredient to craft. The ONLY thing I really wanted while playing was an auto-complete feature for known recipes. |
| Dec 21 21:26:00 | 9m 00s | Hard Decisions | It looked like the best way to win was just pressing the green button a bunch? Regardless, it was a pretty cool "choose your own adventure" kind of experience. |
| Dec 21 21:56:00 | 30m 00s | Karel | The game was cool, but the swapping/dropping part felt a little off, I couldn't ever tell what the S key was going to do until I pressed it. |
| Jan 3 17:24:00 | 307h 28m | Grow Big and Go Home | Nice simple idea, the space key changing kept it from getting stale. <br/> <br/>Wish it didn't take so long to get back where you were after you died, it started feeling a little frustrating. |