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Feedback comments for LD34
ambocclusion's games and stats for all events →
| Timestamp | Since previous | Game | ambocclusion's comment |
|---|---|---|---|
| Dec 15 03:09:00 | Mount FuJ | Super fun and the audio is satisfying! Relaxing as well, despite death and destruction. | |
| Dec 17 09:11:00 | 54h 02m | ScrapFighter | I liked the gravity-gun mechanic. It's nice to see asteroids working for you instead of against you for a change. <br/> <br/>Didn't realize ships were inherently magnetic until I started writing this. I thought you had to "paint" asteroids with your beam first, so I was needlessly holding Control. <br/> <br/>Explosive barrels are always a plus. <br/> <br/>It would be nice to see who killed who in the killfeed. <br/> <br/>The ship indicators were so subtle that I almost forgot to mention them--that's a good thing. It would be helpful if they hinted at distance. <br/> <br/>Others have commented about multiplayer. I too was fooled for a while until I noticed "Press charge to restart" (not "respawn") and checked the source. But that just goes to show how complete your AI was. Good job! |
| Dec 19 07:18:00 | 46h 07m | Duality | After a while, I realized that my touchpad treats left+right click as middle click, which was why I couldn't hit any of the "both" circles. I found a workaround though. <br/> <br/>Neat idea. As other have mentioned, it needs some kind of predictability element. <br/> <br/>Bullet hell at the end was an interesting twist, but it's hard to manage it while trying to click circles ASAP. Perhaps consider syncing the bullet patterns to the music and the circle positions? It might make the bullets more manageable--but it also might defeat the bullet-hell spirit. I have faith that there's a way to sync rhythm and bullet hell properly. Interesting concept regardless :) <br/> <br/>You mentioned a growth mechanic, and I noticed the player size changes. Not sure how it worked though, I figure it's tied to score, but I was tiny in the end despite having a score over 100. Perhaps standards increase as the game goes on? I figure having a bigger cursor would make circles easier to click though (which would be nice in general). <br/> <br/>On my most recent attempt of many, I got 113. <br/> <br/>Great music and timings. Well done! |
| Dec 19 07:50:00 | 32m 00s | Revolver | Good gradual tutorial. Nice touch with actually requiring the player to press arrows (or A,D) on the first one. The time limits seem very precise. I loved the snarky tutorial text! <br/> <br/>I wanted more levels, but that's a good thing. The basics were covered, so not much I could ask for other than more weather configurations. Good job! |
| Dec 19 07:58:00 | 8m 00s | Help!!! IM A CACTUS!!! | Concept sounds like fun, but no Linux or web build :( <br/> <br/>I'll check back later in case you add one :) |
| Dec 20 19:32:00 | 35h 34m | Expando-ship | Really awesome concept! Fun to play but a little confusing. Would love to see more! |
| Dec 20 19:38:00 | 6m 00s | Chicken Pox (in space) | Awesome! Super funny! |
| Dec 20 19:41:00 | 3m 00s | Cluster Junk: The Secret of Trash Island | Super awesome all around. Music is catchy, graphics are great, and it's super polished. Really fun to play and throws me back to Katamari Damacy and Agar.io! |
| Dec 20 19:42:00 | 1m 00s | Drunken Boss Fight | Cool entry! Love the idea and the graphics. |
| Dec 20 19:48:00 | 6m 00s | Hydra Chicken | Omg so good |
| Dec 20 20:19:00 | 31m 00s | Poxy vs. the Aliens | Really fun and addicting, just spent 30 or so minutes playing! |
| Dec 20 20:31:00 | 12m 00s | hack.source.net | Took a while to get running, framerate on Mac made it unplayable. Tried to play with another person but it ran 1 to 2 fps |
| Dec 20 20:47:00 | 16m 00s | Broken World | Hilarious but a little long |