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Alex Rose

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TimestampSince previousGameAlex Rose's comment
Dec 15 19:23:00 trosor I really like the art style as you know, (though it's so vivid it can actually be distracting :P ) <br/> <br/>In terms of the gameplay, I often found it hard to intentionally do what I wanted, and it felt like luck when I managed to do stuff. Like.. if I wanted to turn around, I just found it really hard to do that? Or get into a hole? <br/> <br/>My solution to the holes was to just face the wrong way and use the bullet recoil to get to the other side, without shooting I dunno how I'd do it. <br/> <br/>But then, the shooting felt like a pointless extra. Like, if collecting the hearts had given something at the end, even just a heart count, it might've felt worth it, but even then, I found it difficult to collect the hearts after I killed the clouds. Sometimes I'd just get to the exit and wouldn't be able to turn around and collect the hearts as hard as I'd try. It would've been nice to have had some sort of narrative or conclusion. <br/> <br/>Either way, one of your most interesting graphical styles. Nice one.
Dec 15 19:41:00 18m 00s Roguebots Really interesting idea. Game looks awesome. Especially the uhh.. wire attachy thing with the sort of.. rope physics. Feels really good. <br/> <br/>I was confused at first on how to open the guard seals, and I had to back out of the game to find you had to use the mouse, it'd be nice to have had an explanation, but otherwise it was cool. <br/> <br/>In terms of the gameplay, this is a really good basis. It'd be nice to have more robot types like.. ones that can float above pits and shit like that to solve puzzles. I found the purple bots completely useless, as it was easier to just warp into all the guard bots (and warp into grey bots in between) until all of the bots were gone. It changed up when there was a power bot but I just stayed out of its range and fired rockets. <br/> <br/>The ending as well, is there an alternative ending? It would've been nice if so. I felt like that guy was the antagonist, so my immediately response to him saying "hey he can end it now" was to put the pin into "restart" and restart the level, which meant I had to watch the cutscene again. It'd be nice to be able to defy the machine, portal style. <br/> <br/>But yeah, I think you have a really good basis for a game here, it looks fucking awesome. Music is awesome too. My favourite game so far. <br/> <br/>Nice one.
Dec 15 20:02:00 21m 00s SpaceHex Game looks nice. I like the atmospheric space music lol. <br/> <br/>It's too hard for me, but the concept is solid and the tile types are correct, the animation of the rockets etc. and how you can see them actually doing shit is cool, I do really like the idea and execution, it's just this type of game isn't for me.
Dec 16 08:05:00 12h 03m Reap As usual, beautiful execution. UI is lovely. Game is balanced well. It would've been nice to have a button to swap to the "recipe list" (I get the two button thing though). <br/> <br/>Fits both themes well. Looks gorgeous. Ambient sounds are nice, unrepetitive and fit the game very well. Very moody too. <br/> <br/>Great job.
Dec 16 16:37:00 8h 32m FRUITWOLF Okay, the ending is hilarious, I love how it makes you feel mean and then just flips it around like "ha, whatever". <br/> <br/>I really liked the pikmin vibe. My initial thought playing the game was that the moving speed is a bit slow. I got used to it and.. I guess maybe it might be a thing for balance that you shouldn't move too fast? But yeah. <br/> <br/>The pink ones were occasionally frustratingly bad at their job, staying out of range of the crocodile things, which was bad since they're the only real danger in the game. Also I think the crocodiles could've done with more forecasting, sound perhaps? The two times I died it came from crocodiles I wasn't even aware of suddenly coming up beneath me, not sure the little waggly graphic is entirely sufficient. <br/> <br/>But those are just minor things on what is overall a very solid entry. The music is fucking awesome, nice one Fenn, as well as the art, and the gameplay was interesting. <br/> <br/>Nice one.
Jan 1 23:07:00 390h 30m Ourobos Tonne of content, took ages, was very fun. Encountered a bunch of glitches that were a little frustrating and required lots of restarts, but that comes with the territory of making a large game during a jam. Nice graphic effects as usual. <br/> <br/>I can't really fault it, really good job.
Jan 1 23:10:00 3m 00s Witchgarden Leafiosa Really nice looking, pretty fun. I glitched through the majority of it but it was a fun exploration game. Would've liked shadows for the jumps, 3d platforming is always tough. Also the last boss was a bit anticlimactic. But generally very nice, I like the character design a lot too and the UI.