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TimestampSince previousGame23's comment
Dec 19 05:54:00 Growy the Flowy Lovely game, thanks for making it!
Dec 19 06:00:00 6m 00s Zunus Doesn't seem to start on my machine, or crashes at startup like _stice mentioned. I'm on a Lenovo x230, Windows 7 64 bit, graphics card is Intel Graphics HD 4000 - guess that last bit explains it? <br/> <br/>Tried running from cmd.exe but there was no output to the console. Running from Cygwin it segfaults.
Dec 19 06:06:00 6m 00s Growing Beat Nice rhythm game! I am always terrible at rhythm games so I'm not sure if it's me or my computer, but even after reloading I think the beat might have been a bit off... Running Chrome on Windows 7 if that helps at all.
Dec 19 06:21:00 15m 00s The Drunken Executioner This was great! I enjoyed the goofy story and the surprise near the end. <br/> <br/>One issue with gameplay was that I never really got a handle on how wind and shot strength worked. Part of this was that I don't know what the max wind speed is, part of it is that I can't actually see where my shots go, just whether they miss or not, so I don't know if I over-adjusted or under-adjusted for wind and shot strength. One game I've seen that has really clear wind indicators is "Ball King" - it uses more arrows to indicate stronger wind without mentioning literal speed at all. <br/> <br/>Also, does hitting the "slow" button change direction after? Sometimes I felt like that was happening but I wasn't sure. If not, that could be a good feature to keep the crosshairs from getting stuck in the corner - something like "reverse direction when slow button released". <br/> <br/>Anyway, thanks for making this!
Dec 19 06:37:00 16m 00s Tamagotchi Hell The idea and the status screens are cut, but unfortunately the gameplay feels pretty repetitive and punishing... Speeding up drops and using a "bag" like tetris could help with that.
Dec 19 06:55:00 18m 00s FLOW I played the web version and while the frame rate was OK, I had no idea what was going on until I used headphones. I managed to get one puzzle piece but after that I couldn't seem to follow the sound to its source again - just when I'd get close it'd fade away again. <br/> <br/>It's an interesting idea, but some more direction or feedback from the game would have been nice...
Dec 19 06:59:00 4m 00s The Super Bros (that are not Brothers!) Good idea, but it seems like they bounce off each other sometimes and I'm not sure why?
Dec 19 07:05:00 6m 00s Ortogonalis Nice one! Feels like a classic arcade game. <br/> <br/>Only complaint is that sometimes I seemed to have trouble entering a wormhole from the outer ring - I'd switch direction back and forth just outside it repeatedly without entering. Maybe the hitbox for it was small? <br/> <br/>If I had to make a suggestion about the gameplay, it'd be great if your ship changed color or something depending on what the button would do so it'd be easier to time presses. <br/> <br/>The death screen is cool too.
Dec 19 07:19:00 14m 00s The Climbers That was fun! Like other people I had some trouble understanding what the right thing to do was - it seemed like since I couldn't control the swing direction I went back and forth and always risked falling. Then I found the easiest way to go up was by just using one of the climbers and letting the other one swing around :P <br/> <br/>The game already looks great, with a little polishing on the gameplay I think you've got a winner here!
Dec 19 07:24:00 5m 00s Blobitronica This is great! The music's amazing, it looks gorgeous and the difficulty has a nice ramp-up. <br/> <br/>Kind of confused about how bubbles can spawn inside spikes though - it seemed like it was usually but not always a good idea to take them even if it hurt.
Dec 19 07:30:00 6m 00s Beatz! Nice fun shooter! I didn't really understand why the blue things changed size and only seemed to explode sometimes, but other than that it was solid.
Dec 19 07:38:00 8m 00s Gjallarhorn Great graphics and audio, the slow zoom out really gave the whole thing an excellent sense of scale. <br/> <br/>I didn't really understand how the Ragnarok bar worked, but it was fun to slash things while having to keep an eye on the fast little guys.
Dec 19 07:51:00 13m 00s The Artifact It seems like you had some good ideas here but there are a few bugs that make it hard to enjoy... <br/> <br/>The music and graph paper aesthitic work really well, it's nice how you tied them together. <br/> <br/>Not a serious issue but right click works strangely, might want to look at that. <br/> <br/>After getting the yellow upgrade I could not get out of the pit , I seemed to only be able to fly when moving left or something. I tried the web and Windows versions and had the same issue.
Dec 19 08:13:00 22m 00s Reap Gorgeous, great atmosphere, but not really interesting as a game unfortunately :/ <br/> <br/>Maybe it was just easy mode or me misjudging things, but it seemed like walking used as much energy as digging or chopping down trees. That meant that I didn't really pick and choose my paths through the woods too much, and the frequency with which I fell asleep just walking around was kind of comical.
Dec 20 12:33:00 28h 20m Need For Seed: Undergrowth This is great! It feels good and like a real game, and the difficulty is right where it rewards a little practice. Sometimes having unlucky spawns can feel pretty unfair, though.
Dec 21 04:13:00 15h 40m Hybris This is great! Your work with Pico8 is always amazing. <br/> <br/>While usually fights were solid, it seemed like after the first ten seconds you'd either clamped down on growth or were overwhelmed. Maybe if the enemies started with more territory controlled but grew more slowly or unevenly it'd be a bit less of a speed game?
Dec 27 08:40:00 148h 27m La forĂȘt It's too bad it's not much of a game, but it is absolutely gorgeous. Thank you for making this!