Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → Finn
Feedback comments for LD33
Finn's games and stats for all events →
| Timestamp | Since previous | Game | Finn's comment |
|---|---|---|---|
| Aug 24 22:08:00 | Was It Something I Said? | It's something different. I do like a well done "interactive storytelling experience". Though would be nice to have a bigger port. | |
| Sep 1 23:14:00 | 193h 06m | Grave | Quite a nice game, I like it. I would say that the combat feels a bit stiff for what it's trying to be, it's not as nimble as I would've liked it. |
| Sep 1 23:37:00 | 23m 00s | Inokan | Nice art, music's a bit too excited for simple level music. Enemies respawn too quickly. |
| Sep 1 23:48:00 | 11m 00s | I am Death and Fire | The game is very pretty and controls very well, it's been polished to a mirror shine. It's just a shame it's not very eventful, there's not much to it. |
| Sep 2 00:05:00 | 17m 00s | Brood | Excellent, truly brilliant. |
| Sep 3 22:52:00 | 46h 47m | A Heart between Parts | Short and sweet, I liked it. Did have to do a bit of pixel hinting to find the branch, and the mouse acceleration is abysmal, but that's a quirk with the AGS engine. Art is stellar, though her head looks a bit odd. |
| Sep 8 19:48:00 | 116h 56m | Anxiety : Last Night | Mouse isn't locked to the screen, so if I push it too far to the right and click, it minimizes the game. |
| Sep 8 19:50:00 | 2m 00s | Justified | A massive suggestion I have is cut down all the text into smaller passages that are slowly typed onto the screen, similar to a visual novel. Seeing lots of text at once really puts off a lot of people, but if it is slowly drip fed in smaller chunks, people can read shit tons. |
| Sep 8 20:12:00 | 22m 00s | Memory of Psychopath | This is pretty dire. Gravity and terminal velocity are not high enough, the jump button flat out refuses to work sometimes, collision detection with the spikes is appalling, there should be checkpoints when you enter the next room, the mother and father sprites don't even flip when they change directions, and to be honest, I'm not even that impressed with the background effect, since that's just parallax scrolling. |
| Sep 8 20:17:00 | 5m 00s | Path of a Psychopath | Personally, I'm not a fan of this style of dialogue puzzles, but it seems pretty solid. |