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Feedback comments for LD32
madflame991's games and stats for all events →
| Timestamp | Since previous | Game | madflame991's comment |
|---|---|---|---|
| Apr 21 20:07:00 | Rubiks Ruckus | This was really an unconventional weapon! (I'm looking at my Rubik's cube right now) | |
| Apr 23 19:00:00 | 46h 53m | Ghost 39 | Interesting art! |
| Apr 23 19:06:00 | 6m 00s | Symmetric Torpedo | I honestly had fun. It took me some time to figure out what's what. |
| Apr 23 19:20:00 | 14m 00s | Wellbeing | Good effort on the audio. |
| Apr 25 06:39:00 | 35h 19m | Eurovision: world domination through the power of song | This was better than the actual contest! |
| Apr 25 06:59:00 | 20m 00s | A Snowball's Chance | I haven't seen this mechanic before, especially the residual heat part. Nice that you made it in CoffeeScript! |
| May 5 19:49:00 | 252h 50m | Slug Fest | Whoa, 800 lines of clojure in a single weekend - that's in itself an accomplishment. I have no idea how you best write applications like these in clojure - games tend to have a lot of state in them that changes every frame; as you say, you have a bit of mutability here and there :P <br/> <br/>As for the slugs, I had no feelings towards them until I played your game; if they are anything IRL like in your game then I absolutely hate them |
| May 10 16:24:00 | 116h 35m | Exhaust | I found the art style consistent, functional and clean. The gameplay was also pretty complete. I don't think I'm the target audience for this sort of game, but it was a solid entry. |