Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → acronaut
Feedback comments for LD32
acronaut's games and stats for all events →
| Timestamp | Since previous | Game | acronaut's comment |
|---|---|---|---|
| Apr 21 04:00:00 | Photo Fight! | Neat idea, like the concept of framing the shots. The development console however is going crazy with all those Null Reference Exceptions (significant lag). | |
| Apr 21 04:16:00 | 16m 00s | Monkey Pop | Quite useful as a benchmark game. |
| Apr 21 04:32:00 | 16m 00s | Weapon Shortage | You guys nailed it (no pun intended) with the theme! at first I thought it was completely broken crafting mechanic until I realized that as long as the items are overlapped to be stapled with nails then it's all good to go, lol. <br/>Smart idea of allowing custom roll to orient the custom creation. Very Effective Replay value (and experiment with lots of items) Well done! |
| Apr 21 19:10:00 | 14h 38m | Slam Jam Bakery | Took me a short while as the game auto-loads to realize that the "weapon as a jetpack" mechanic would apply to the fluids [I'm familiar with the machine-gun jetpack from Cavestory or Jetpack joyride]; (I normally do quick playthrough without instructions first and I didn't read the instructions for web-embed games especially when it auto-loads and Help/instructions were there. Then I'll read instructions on 2nd playthrough.). Love the purple fluid effects! versatile (flood, fly, etc..) Nice use of tension (adversary progress meter; defense-style progress meter). Wall-jump would be a nice plus or different color fluids for different abilities. Slammin'! |