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personalurban

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TimestampSince previousGamepersonalurban's comment
Dec 9 21:16:00 Deadly Dungeon Good job, plenty of fun, everything seemed to work perfectly (no mean feat) it all made sense.
Dec 9 21:27:00 11m 00s Snake Rider Echo the other points: good fun, nice idea, physics a little... awkward. I'd like to say why they felt awkward but its one of those things, hard to put your finger on it but not quite smooth. Something to do with the transition curves used during movement I'd guess.
Dec 9 21:47:00 20m 00s 2048 Souls Neat. Good implementation. Nicely atmospheric too.
Dec 9 22:12:00 25m 00s SacredGeo Yeah, I could see how it could grow. I could never get the circle timing (is it possible?). Would be good to see it speed up.
Dec 9 22:27:00 15m 00s Galaxia Nice piece of work! SImple, clean, addictive and fun. I feel its now in a position to take a good look at the progression paths to add a little more variety and pacing. I've paid a couple of quid for far far worse games, Galaxia gets a solid thumbs up
Dec 10 20:08:00 21h 41m Gungeon I couldnt actually kill anything, but I think that is my skill rather than anything else! Strong work, enjoyed it
Dec 10 20:40:00 32m 00s Toytown I broke it really quickly in Chrome but switched to Firefox and it worked perfectly (barring a few UI errors regarding tax rate and some overlay errors in the console). Neat implementation.
Dec 10 20:54:00 14m 00s Thermonuclear War ha ha, I tried tabbing too, as well as hitting up to repeat the previous command! Nice, I liked it, quick bit of fun well executed
Dec 14 22:11:00 97h 17m Space Dwarves Hey good work, bit of fun and well conceived!
Dec 14 22:13:00 2m 00s SUPER MOW LAWNER Ha ha, bit of fun, I did horribly!