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Feedback comments for LD31
DA_KID's games and stats for all events →
| Timestamp | Since previous | Game | DA_KID's comment |
|---|---|---|---|
| Dec 9 03:33:00 | Forsaken | I couldn't close the game. It's pretty interesting, but the controls are way too sensitive, it's hard to look around without just going everywhere, and it seems like the objects are in random places. I just ended up clicking at random and going through the house. If you fixed the control issues, this would be a really interesting game. | |
| Dec 9 03:38:00 | 5m 00s | 100Souls | Unsexy isn't accurate, it's unreadable if you don't speak german. Fix that. |
| Dec 9 03:54:00 | 16m 00s | The Triblal Tree | I like the idea of it, but it would be nice to be able to control units more individually. also, the window is way bigger than the actual game, and the art is bad. Use squares next time. Also music please. |
| Dec 9 13:53:00 | 9h 59m | Screen One | It's a really interesting game, and a pretty good one, but it's a bit cluttered and hard to maneuver to get to the people you want to get to. Nice interpretation of the theme. |
| Dec 9 13:59:00 | 6m 00s | PeriPheral | Pretty fun little game. it's really fun and I like the interpretation of the theme better than most, but it feels a bit simple. it needs another mechanic or gameplay element to keep it from getting repetitive. |
| Dec 9 18:45:00 | 4h 46m | TITLE | It looks to me like you put way too much time into making levels and not enough time polishing. Movement is incredibly slippery, the gun feels like a peashooter, the enemies' shots are very difficult to avoid. Polish. |
| Dec 9 18:52:00 | 7m 00s | A-Maze-Ballz | This feels like a game that would have been great with a day or two more to polish. Level design is a bit lacking, and it needs more different hazards to avoid. |
| Dec 9 18:58:00 | 6m 00s | One Room Dungeon | Crazy polish. Fun but a little difficult. Could use difficulty settings. |
| Dec 9 19:03:00 | 5m 00s | Entomophobia | Another really polished game. Art looks really nice, crossbow feels really good, enemies are nice and have a decent amont of variety. The only thing I'd add is high scores. |
| Dec 9 21:34:00 | 2h 31m | Robo-Wars | You need to include Pygame. |
| Dec 9 21:38:00 | 4m 00s | Limberjacks | 8/8 would b8 (and kill #n0m4n) |
| Dec 9 21:44:00 | 6m 00s | Velcro | Really Good. |
| Dec 10 01:24:00 | 3h 40m | Bloodbath | Bad. No gameplay, really boring. |
| Dec 10 01:31:00 | 7m 00s | INtire | Nice pun. Seriously, decent little game, although it isn't the most gameplay heavy game this dare. Needs a better combat system, or movement, or something to make the gameplay more interesting. |
| Dec 10 01:38:00 | 7m 00s | Modern Dwarfare | Cool little game. I like the sanctum-esque idea and awesome dwarf theme, but it could use content, and the non-tower combat feels a bit lacking, both in terms of feel (hammer feels pretty small) and movement (feels slow) but it's pretty good. |
| Dec 11 18:26:00 | 40h 48m | Asking Out Simulator | Pretty good, polished little game. Could use some more content though. |
| Dec 11 18:30:00 | 4m 00s | Kickrunner | I unzipped it and had the same problem as woz. |
| Dec 11 18:32:00 | 2m 00s | Kuch Bhi ! | a bit unpolished, but not too bad of a concept. Needs more polish. |
| Dec 11 18:50:00 | 18m 00s | Orion | Really good. This should be made into a full game with actual planet backgrounds :P |
| Dec 22 18:03:00 | 263h 13m | flop | Platforming feels floaty and terrible. needs sound. Awesome concept. |