Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → vandriver
Feedback comments for LD30
vandriver's games and stats for all events →
| Timestamp | Since previous | Game | vandriver's comment |
|---|---|---|---|
| Aug 25 21:03:00 | Melody's Long Ladder Home | I didn't like backtracking to buy more ladders all the time. Seems like the game is just set up to trap you - You can waste too many ladders early on and be unable to complete it. Would be a bit easier if you didn't have to buy them in groups of three. Also there's lots of ways to just simply get stuck when you run out of ladders. <br/> <br/>If the controls were less finicky, I'd probably sit through another few tries to actually complete it. Got close enough to see the bed. A few coins shy, though | |
| Aug 25 21:16:00 | 13m 00s | Colorshift | I started with almost the same idea, except using orange/purple etc for mixed colors. parallax is a much better implementation. I didn't like having to cycle through colors and its clunkiness is part of why I abandoned the idea. No way around that, though. Everything else is extremely well done here. I enjoyed it a lot. And yeah, music was awesome. |
| Aug 25 21:41:00 | 25m 00s | Severed Worlds | i like the exploratory nature of this. i don't think it needs more direction. However, it could use a bit more speed in movement or smaller worlds. The portal world was the right size. Fitting music as well. |
| Aug 25 21:55:00 | 14m 00s | Gravitous | Man, that was really fun. I love the gravity wells combined with that style of turn and jet gameplay. Kind of wish the field of view was a bit larger, but otherwise really well done. Great use of the theme as well. |
| Aug 25 22:36:00 | 41m 00s | Pulley Planet | amazing graphics, great sound. the 'feel' of the game is perfect. planet swapping needs more impact than killing faster, since it's not much faster than just punching the shit out of things and punching is already pretty fun anyway. is it possible to lose? i stopped playing after a few waves. |
| Aug 25 22:51:00 | 15m 00s | Shinyrock | solid intro, the game could use an escape mechanism like teleporting to the middle and some baddies to dodge |
| Aug 25 23:05:00 | 14m 00s | high and low | i like minimal graphics like this. sound fit well. whenever i clicked the mouse, i lost all control for the rest of the session and had to reload. this is playing via web. I was having a bit of fun, though, just dodging stuff. the double jump might need to be on keypress since i seemed to burn it just tying to do one jump. |
| Aug 25 23:25:00 | 20m 00s | City of Marble | i think the game was interesting. was the green faction just some other hackers? took forever to finish, partly because i had to lag behind the red and green guys while reading hints - research should really pause the game. <br/> <br/>the ending didn't really explain much, though i got a few hints about the girl in the other logs. |
| Aug 25 23:37:00 | 12m 00s | Any Moment | totally not a game, but i felt more 'connected' than in any other game so 5/5 theme, man. i love listening to people as well as writing on dead trees. thanks for the chat |
| Aug 25 23:47:00 | 10m 00s | Levitans | the double balloon ones didn't have quite enough feedback fast enough, i feel. lovely atmosphere with this one, though. reminded me of orisinal games. |
| Aug 25 23:54:00 | 7m 00s | Super Alien Bro | not quite done with it yet, but liking the art and music a lot. would love some variable-height jumping in this. what does the music-changing flower do if not invincibility? that was my mario-based assumption and i killed myself on many things testing it! |
| Aug 26 00:45:00 | 51m 00s | Leif & Fitzberri | need a checkpoint after the first puzzle, which is a bit finicky to complete. nice art and sound. |
| Aug 26 11:36:00 | 10h 51m | Tough Love Machine | great puzzles. i feel some of the later ones were easier than the first few, though that's minor. pretty stellar entry. |
| Aug 26 16:37:00 | 5h 01m | Run Out in Space | relaxing is exactly right. i miss this style of racer, too. nicely done |
| Aug 26 16:42:00 | 5m 00s | Where's the Color? | yeah, run n jump but with a failsafe mechanism. makes these games so much more enjoyable, i think. and building the level around the midair jump was cool too. i like it. |
| Aug 26 16:51:00 | 9m 00s | Gravity: Connected Worlds | great music and ideas. i like the various takes on the same basic mechanic, but am not a fan of that amount of clicking. my favorite was the comets one. i feel like the clicking area should be larger on all the games, however. also this'd be a blast on a touchscreen. |
| Aug 26 16:56:00 | 5m 00s | Burger Beat | it needs an ending where you eat the drum burger |
| Aug 26 17:03:00 | 7m 00s | Caught Between | i think with checkpoints this would have been amazing. i tend to 'check out' how things damage me when i first go through games and restarting every time kind of killed it. was having fun otherwise, though! |
| Aug 26 17:06:00 | 3m 00s | Enderman Invasion | i can't get past the start button. i think it's a unity issue maybe. mouse input doesn't work at all for me on a few unity games. |
| Aug 26 17:49:00 | 43m 00s | Dead Weight | Great job! |
| Aug 26 20:05:00 | 2h 16m | Where have you been so long? | i usually don't like message games like this, but the music and art was so great. totally love pixel line art. i also like single pixel eyes opening up, probably from playing the first zelda. you got me. i don't even care about the message. had fun. |
| Aug 26 21:01:00 | 56m 00s | Into the Woods | i ended up with the more magical ending. i like that it diverges depending on the material in the clicked phrases. wish more of them altered the story even if just a bit. |
| Aug 26 21:34:00 | 33m 00s | Connected We Run | i need it fasterrrrrr |
| Aug 27 00:02:00 | 2h 28m | Onanigan | i liked the idea, but the controls were pretty frustrating. it was pretty easy to spam jumps to get around spikes only to at last land and then jump back off again. <br/> <br/>it'd be nice also if going around lower corners were smoother - using the metroid wallcrawler mechanic where you're 'stuck' to a block until actually jumping would have made the game much smoother. <br/> <br/>the atmosphere was great. got too frustrated to see what's past all those blue spikes, though. |
| Aug 27 20:16:00 | 20h 14m | Princess Color | I got stuck breaking the wrong bricks! Worked solid on my nexus. I loved the floppy armed baddies. Best part of the game for me. |
| Aug 28 21:36:00 | 25h 20m | Trappy Tomb | 5/5 would curse at again |
| Aug 28 23:02:00 | 1h 26m | Salvation | really solid. when i'm wishing there were more levels, you did a good job on your ludum dare. |
| Aug 28 23:08:00 | 6m 00s | HeShe | great style. the spinning squares and their 'walking' noise really make it. the game wouldn't progress past winning 'use your brain'. is that the last level? i'd totally play more |
| Sep 19 23:09:00 | 528h 01m | HopSlide | dropping in post-compo to say this is my favorite of all the games i played this LD. should be number one! |