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Jwatt

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TimestampSince previousGameJwatt's comment
Apr 29 09:43:00 Sub Bomber This is the sort of single-concept game that jams are good for, but the execution is lacking. There's not enough responsiveness in the controls, and seeing where the openings are feels awkward.
Apr 29 09:54:00 11m 00s Fist of Truth Just a joke game made for the sake of being a joke game. If you're gonna have humor, at least incorporate it to some meaningful gameplay.
Apr 29 10:06:00 12m 00s Hot Diggity Okay, this is pretty fun in a roguelike way (the focus on replayability is neat for jams). Hard to tell it's made in 48 hours.
Apr 29 10:18:00 12m 00s Mayoran Oh resource management games, my Achilles' heel. <br/> <br/>The gameplay's decently addictive here. The layer mechanic and the mayor add extra personality. But the programmer art/audio are a turn-off. I actually had to mute the game because the banging sounds were getting on my nerves.
May 7 18:25:00 200h 07m Deepeon Streamed this. There's a point when low-res graphics stop being "retro" and become simply unreadable. I feel like it was trying to be moody but didn't really succeed, and there wasn't much else to carry the game. So yeah. <br/> <br/>In a simple game like this, polish is extremely important, and the lack of it is an eyesore. The difficulty curve is ok, but the restarts are what really subtract points. You're trying to teach the player the basic design implicitly, yet you punish them for trying things out. It doesn't work out like that.
May 7 18:30:00 5m 00s Louis and the Louse Streamed this. The game ends before it's even started, and it's a bit of a shoddy run even for that short length.
May 7 18:42:00 12m 00s The Roots Of Evil Streamed this. I could've used some more threats until the last minute, the difficulty curve is kind of exponential. Maybe you could've incorporated the branches into the gameplay somehow (like being able to prevent monsters from spawning). Randomness in arcadey games like this is kind of cheap, and this could've used more tweaking than some 12 hours.
May 7 18:55:00 13m 00s RoBroMiner Streamed this. A solid game, enough variety even if it was kinda short. Conceptual games like these are always alright.
May 7 19:10:00 15m 00s Escave! Streamed this. It's an interesting new take on the tower defense genre, but I still felt like the gameplay wasn't involving enough. There weren't really any decisions to make apart from spamming projectiles (past the upgrade screen of course). Also, the 3D environment made it hard to sense the enemies, felt like they were just sneaking up on me. Could've used some sort of indicator for approaching enemies. But it's alright, upgrades make any game better.
May 19 21:06:00 289h 56m SnakeFormer - Half Snake, Half Platformer I am so smart, I am so smart, laa laa lalaa, I am so smart