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Feedback comments for LD29
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| Timestamp | Since previous | Game | hissssssssss's comment |
|---|---|---|---|
| Apr 28 09:34:00 | Atomicle - LostAutumn.net | This game is slick, simple and fun! It starts out a little bit slowly, but when it picks up it's really great. | |
| Apr 28 09:52:00 | 18m 00s | Inside Look Activity Book | I love the children's-book aesthetic! You expect something different from what actually shows up. |
| Apr 28 12:03:00 | 2h 11m | Ten body disco party | This game is funny, but as the number of body parts starts to pile up, the game slows down on my low-spec computer and it becomes impossible to get people into the barrel. |
| Apr 28 12:09:00 | 6m 00s | Tetrix Zone | Something with the collision detection and movement seemed wonky. Sometimes I'd be able to "climb" up the side of blocks. The jump height seemed inconsistent as well. <br/>But I love the idea of blasting a way down into a pit and then having to climb back up, all on shifting platforms! |
| Apr 28 12:19:00 | 10m 00s | The Loudest Ballerina | This is incredible. It's funny, of course, but the gameplay is solid too! <br/>I love how much you've been able to convey visually with the chunky pixelated style, too. |
| Apr 29 02:34:00 | 14h 15m | Wyrmery | This one crashes when I try to run it. I'm on Windows 32-bit. The console window closes right away, but it says something like "Failed to open GLPW window." <br/>I really wanted to play this! I'll check back in a few days to see if there's a fix. |
| Apr 29 02:38:00 | 4m 00s | Substep | I'll echo what other people are saying: turning at other angles than 90 degrees would improve the game tremendously. <br/>Also, this is a minor gripe, but the text in the top-left corner is white, and so vanishes when you're burrowing through the white planet. If the letters were outlined in black or red it would be easier to read. |
| Apr 29 03:00:00 | 22m 00s | Whack-a-Meme | Either the hammer's hit box or the meme faces hitboxes are too small, because I could hit grapes consistently, but I barely could hit any faces at all. <br/> <br/>Great try! |
| Apr 29 03:06:00 | 6m 00s | In Too Deep | I love the graphical style. You did a fantastic job! <br/>As others have said, a little more interactivity or choice would have been nice, but as it is, the story you tell is complete, so it's hard to complain. |
| Apr 29 03:12:00 | 6m 00s | Literary Diver | I liked this a lot! Finding the different thematic treasures was a treat, and as others have said, the spacing of the shells was just far apart enough that you weren't sure if you were going to make it. <br/>I think I would have been happier if the field of view had been a little wider, but the narrowness does lend a certain feeling to the whole game. |
| Apr 29 03:16:00 | 4m 00s | The Bored Room | I loved the concept! It would be nice if it were a little longer, maybe with different types of daydreams. Great job! |
| Apr 29 03:30:00 | 14m 00s | Igneous | What a fantastic puzzle game! I love the water and lava physics. |
| Apr 29 04:08:00 | 38m 00s | Turtle Simulator | What did I just play? <br/>That was weird, but funny, but philosophical. Al Gore has the right of it! <br/> <br/>There were a few minor glitches with music not restarting after you die, or the blue underwater filter disappearing. They were all pretty inconsequential. |
| Apr 29 08:16:00 | 4h 08m | Kinetectonic | "Error: <br/> <br/>src/states/Game.lua:51: Cannot create canvas: Not supported by your OpenGL implementation." <br/> <br/>Is there something I should download so I can play this properly? |
| Apr 29 08:34:00 | 18m 00s | June 20th | I love the idea of a 1D point-n-click. Only being able to move back and forth along a straight path was a really unique choice, and it works perfectly. <br/>Fantastic as always! |
| Apr 29 08:56:00 | 22m 00s | A Bank Heist on Christmas | I wish the game could have taken place on more pieces of notebook paper with scribbles! <br/> <br/>Seriously, this was weird but I really liked it. Awesome. |
| Apr 29 12:38:00 | 3h 42m | Read Between the Tropes | I played through both stories a couple times each. I loved picking the campiest Hollywood dialogue at every opportunity! <br/> <br/>The restart link doesn't seem to work correctly for me. Maybe it should link to ld29/ instead of ld29/undefined ? |
| Apr 29 14:32:00 | 1h 54m | The Westport Independent | So how many endings are there? I got two, by playing two completely different ways. Absolutely stunning. You should be proud. |
| Apr 29 14:42:00 | 10m 00s | Aztec | I loved the sweeping swing when you use your sword, and the cutscene at the beginning was neat! <br/>I feel like the camera was aimed just a little too low. I saw a lot of ground, when I would have preferred to see a little further ahead. |
| May 1 01:30:00 | 34h 48m | pixel bat attack | Great job! Maybe I would suggest making kick a different key from K, since it's a little awkward to reach K from Space. <br/> <br/>Keep on programming! You're learning something incredible at your age. |
| May 1 01:46:00 | 16m 00s | Scratch Ticket Fate | I played this way too many times. <br/>Awesome job. |
| May 1 02:02:00 | 16m 00s | Room Cleaning Simulator 2014 | Great job on BOTH games! <br/> <br/>About the second one, I felt like it would have been nice to be able to burn the cups by knocking them into the lava. I expected to be able to, but nope. Would have made my life easier. <br/> <br/>But still, a game within a game? Fantastic job. |
| May 1 02:30:00 | 28m 00s | Villager | I wish I had known that it ran in real time. The first day or two I wasted time and villagers died because I wasn't gathering as much food as I could at every opportunity. <br/>Sometimes I'd upgrade and nothing would happen. <br/>After examining something once, the game would tell me I can't examine that thing when I tried again. <br/>Also, the commands were unintuitive. Why couldn't I assist the farmers, instead of gathering food on my own? <br/>I did see the ending, and I liked the concept. The execution was just a bit wobbly. |
| May 1 02:35:00 | 5m 00s | Beneath the Skin | It crashes when I try to run it. I'm on Windows 7 32bit. There's no specific error message, just the Windows "This program has stopped running." |
| May 3 09:06:00 | 54h 31m | Down | Like others have said, there are some jumping glitches (able to stick to the walls and ceiling, jump height seems to vary). <br/>I wish that some of the middle rooms had been cut in favor of working out a few of those glitches. |
| May 3 10:41:00 | 1h 35m | Here's Dirt in Your Eye | It's a big laggy, but I love the idea. I had fun burying a bunch of jerks! |
| May 4 08:33:00 | 21h 52m | The Valley Rule | This was fantastic. <br/>Might be a problem on my end, but as the rooms got larger, the framerate got far too choppy and I had a hard time completing the climb-jump combos in large rooms like the main room. But on smaller rooms, I did just fine. <br/>Amazing level design, beautiful job all around. |
| May 4 08:42:00 | 9m 00s | Kalahari Babysitter | Both the graphics AND the audio are really juicy, responding to the play so well. I'm floored. Amazing job. |
| May 18 01:55:00 | 329h 13m | There Will Be Diamonds | I found that I could fall off the screen and objects would appear inside blocks. Maybe there's something you could do to improve collision detection? |
| May 18 05:55:00 | 4h 00m | PEEL OFF THE PLANET | Since the name is about peeling, I expected the pieces to peel instead of just disappear! <br/>Fun little concept, though. Maybe turning the speed of the arrow down slightly would be good. |
| May 19 20:18:00 | 38h 23m | The Sun And Moon | The physics are easy to grasp but difficult to master! This mechanic is really amazing and you did a great job with level design. Awesome! |