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Feedback comments for LD28
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| Timestamp | Since previous | Game | TBSHRichard's comment |
|---|---|---|---|
| Dec 17 12:16:00 | Fire, But Don't Forget | Very impressive for a first time entry (I'm assuming that's what it is at least, judging from your notes). The collision was great, especially since you said you only just started programming games. <br/> <br/>I liked the idea, but it wasn't utilized a whole bunch. It was better to jump on the green enemy to get the items and I found it easier to take the hits from the purple enemies. If used more, it would have been that much better. <br/> <br/>The sound got a little annoying after a while; it's important to include a mute button or volume control in the game as it may be difficult for some players to turn down their system volume or may be doing something else on the computer and don't want to turn the volume down. <br/> <br/>It also wasn't possible to jump on the purple enemy launchers. I don't know if that was intentional and it doesn't make a difference because there wasn't anything to jump to, but I thought I would mention it anyway. <br/> <br/>The ending was a bit abrupt. I would have liked to see a little ending screen to know I made it to the end (and not try and figure out how to get to the purple level in your screen shots; I'm assuming that was just a test level). Even if you had thrown something quick together last minute I think it would have helped out. <br/> <br/>Overall, there are some great things going on. As I mentioned, the idea was great but not implemented the best. Keep practicing and most importantly, have fun! | |
| Dec 17 12:27:00 | 11m 00s | Bomb Squad Simulator 2013 | When I get to the page and log in, nothing happens. I'm not sure if I was supposed to click something or a download was supposed to start, but I could not figure it out. |
| Dec 17 13:28:00 | 1h 01m | Power Ball - The Cube Apocalypse | Overall great game. The idea was good and the graphics and audio fit well together. <br/> <br/>A mute button/volume control for the audio would have been nice. None of the music or sounds were annoying for me, but some might find them annoying. For that reason it would have been nice for software control over audio so that the player doesn't have to touch their system's volume. <br/> <br/>The 3 different game modes weren't so different so I feel it would have been better to work on making a single polished game mode as opposed to 3 similar ones. <br/> <br/>I found it better to move diagonally since you move faster. I'm guessing it was implemented as moving right adds so many pixels to the x-component and moving down adds so many pixels to the y-component. Using this method allows diagonal travel to be sqrt(2) times faster than non-diagonal travel! In the future, use the Pythagorean Theorem or trigonometric functions to avoid this. <br/> <br/>With the first game mode, the health power-up doesn't disappear after collecting it. I don't know if that was intentional or not, but if it were, I don't think it should be. It made me travel to the bottom of the level more often than the other areas to pick up some health whenever I needed it. <br/> <br/>Great job guys, and keep up the good work! |
| Dec 17 14:27:00 | 59m 00s | Special-Delivery | There doesn't seem to be any executable application in the included zip archive. Those without the paid version of GameMaker Studio cannot run the project because of the limitations. |
| Dec 17 15:14:00 | 47m 00s | Hasher | Before I begin, let me just say that the reason I am about to write what I am is not because I hate you or I am a spiteful person, I just want to give you good feedback so that you may avoid making the same mistakes in the future. <br/> <br/>I immediately muted my speakers when opening the game because the main menu music was terribly obnoxious. An in-game mute button would have been greatly appreciated; I feel it's important to always include one in any application involving sound so that the user can mute the application's volume easily without having to touch their system volume. <br/> <br/>The game also didn't really relate to the theme at all. Just saying that you only get one chance to save the world isn't close enough for me. <br/> <br/>The gameplay is not fun or interesting in the least bit. I ended up standing in one spot, mashing the fire key as fast as I could. There were also way too many cows. I'm not even sure if there was a finite number of cows because I got bored after a while. <br/> <br/>On a positive note, I thought your graphics looked nice. While primitive, you made them work well together and I could tell what each image was. <br/> <br/>Again, please don't take what I've said negatively and please don't get upset about it. Just take my feedback and in the future, avoid the things I mentioned. Just keep practicing because I know you can get better if you do. Good luck! |
| Dec 17 16:20:00 | 1h 06m | Sudoku:You Only Get One Answer | While I do love me some Sudoku, this game is nothing more than that. I don't feel that the idea for Sudoku fits in with the theme all that well, you could have made a more interesting game that only has one solution. <br/> <br/>There's not much to say about gameplay. It's just a normal sudoku puzzle, no rules altered. <br/> <br/>The graphics were a bit confusing. There was no lighter-weight lines for the inner 3-by-3 grids so it was difficult to keep track of them. The numbers weren't designed very well either. After staring at them for a while I began to mix up the numbers. <br/> <br/>I'm guessing you couldn't come up with a good idea, but I feel that any idea would be better than using an already existing game. Keep on trying; hopefully you'll be able to come up with something next time. |
| Dec 17 16:53:00 | 33m 00s | The Gourd of Water | Overall this was an okay application. I don't want to use the term 'game' because gameplay was very limited. The only interaction I had to do was move right, jump once, move right while pushing the R key every once in a while. Not very interesting for a game. <br/> <br/>The story it told, however, was a powerful one. I really felt regret that I couldn't help the villagers of the desolate town. <br/> <br/>The graphics and audio were beautiful. There were many graphical issues throughout, but the artwork was fantastic. The music and sound also suffered from issues, such as starting near the end of the game, but I liked it while it was playing. <br/> <br/>To summarize, it was great as a story but poor as an actual game. I've always felt the gameplay should come first, as games have been enjoyed without stories for centuries. At their core, games should be fun to play. Nevertheless, nicely done on all of your achievements! |
| Dec 18 12:46:00 | 19h 53m | Escape from Planet Brobulon | I too get the same error Seigeengine is getting. |
| Dec 18 13:38:00 | 52m 00s | Follow your skill | Perhaps a little too difficult, but a good game overall. I liked the idea of having multiple paths on the same level for the different power-ups. I found it great that you color-coded the blocks to be the same color as each power-up to help tell the player which way to go. <br/> <br/>I did like the music choice you guys had, but I don't feel it fit in well with the game. Maybe it's just me, but I feel in a game with primitive graphics, you should also have primitive audio. Also, I couldn't get the - and + buttons to turn down the audio so I'm not sure if that feature was implemented or not (I was playing the Windows version). <br/> <br/>The graphics were very nicely done. Simple, but they were clean. <br/> <br/>The couple of seconds in between death and respawn was a bit annoying, I would have preferred it to be instantaneous. I'm also not a fan of the non-solid floors in games. Yeah eventually you learn the location of where not to jump, but it's frustrating having no indication that you cannot step on those blocks. It just seems real un-intuitive to me. <br/> <br/>Again, you guys made a great and fun game. I hope you had fun making it, and congratulations on your accomplishment! |
| Dec 18 14:38:00 | 1h 00m | The Last Realm | I'm not quite sure what the game had to do with the theme, but it was a fun and interesting game to play. It's simple enough to know how to play yet complex enough to make it difficult enough so that the player can't just push buttons without thought in order to beat the AI. <br/> <br/>The graphics are clean and beautifully crafted. Some of the UI text (like the cost of each ship) was difficult to read, however. <br/> <br/>I don't know if I was imagining it, but it felt like whatever direction the Xenos ships decided to orbit in, it helped the player whose ships orbited in that same direction. I only played a few games so it was difficult to tell, but if it is the case then perhaps you could just have the Xenos ships alternate their orbit direction. <br/> <br/>Great game and congratulations! |
| Dec 18 15:48:00 | 1h 10m | Pinpoint | This is a fun game with plenty of potential to improve. You may have already had some of these ideas planned out, but I'll mention the thing I would have liked to see anyway. <br/> <br/>This game was like a hidden object game but much easier. I would have liked to see many distractions going on in the foreground and background to make the target harder to find. Perhaps could also have targets that only appear for a short period of time every so often. <br/> <br/>I liked that you at the very least had some moving targets to add some difficulty. Overall, great job on your game and congratulations on getting partially finished in time! |
| Dec 18 16:16:00 | 28m 00s | You only get one choice | I didn't like the idea of the main game. Trying to find one pixel that is different is not fun in the least bit; I ended up just guessing until I got it right. <br/> <br/>The mini-games were pretty fun, although the timing is not right. You treated each frame as one millisecond, so the time spent playing each game was longer than what you guys had thought. Not a big deal, just something to watch out for in the future. <br/> <br/>Great job on finishing your game! Keep practicing and most importantly, have fun! |
| Dec 18 17:52:00 | 1h 36m | One Earth | Overall, the game wasn't the most interesting to play. I just spent my time circling around the oil rigs while firing at them. There wasn't much variety. <br/> <br/>The graphics, however, were definitely the strong point of the game. They were beautifully made, very nicely done. The cannons on the oil rigs were a bit small though, I didn't know I would be fired at until I died! <br/> <br/>The gameplay is the most important part of any game, at least it should be. Focus on the gameplay in the future; it doesn't have to be creative or never done before, just an idea that is fun to play. Keep practicing, have fun making games, and good luck in the future! |
| Dec 19 15:31:00 | 21h 39m | You Only Get One Hero | This game has great potential to improve. <br/> <br/>The gameplay in its current state is not too interesting, just running around the room while clicking furiously. Different enemies with a variety of attacks and movement patterns can fix this. Also having multiple attacks for each hero could help as well. <br/> <br/>It was frustrating whenever the enemies spawned right next to the hero; there was not enough time to react before taking damage. Since the hole appears in a single position, you could use that position and have the enemies spawn at least a certain distance away. <br/> <br/>You may have had some of these things already planned, but I'd thought I'l suggest them anyway. Great start on the game! Make sure to have fun, and congratulations on your first finish! |
| Dec 20 01:44:00 | 10h 13m | Rune Raider | I loved the idea. As an arcade game there is a lot of missed opportunity as it could only provide a few minutes of entertainment. <br/> <br/>I could easily see this idea in a puzzle game in which you could try and get to an exit without blocking yourself or trying to trap some sort of enemy in the grayed out blocks. <br/> <br/>The graphics and audio of the game were all primitive and worked well together. Nothing looked or sounded out of place, and everything was visually/audibly pleasing. <br/> <br/>Overall a pretty good game and I would love to see this idea taken further. Congratulations and great job on finishing! |
| Dec 20 02:08:00 | 24m 00s | Only One (Dimension) | Well, a very interesting idea for sure. Unfortunately it is only fun for a short while, then the blocks get too fast to react. It is also possible to completely prevent any scoring or losing by moving left on the left edge of the screen. I'm not sure that was intentional, but it raises the level upon doing this and by getting the level high enough, all blocks never collide with the player. <br/> <br/>The music was a bit repetitive, so a mute feature would have been appreciated. Keep practicing, and make an even better game for next time! Good luck and have fun! |
| Dec 20 02:52:00 | 44m 00s | YOGOTANK | Overall, this game is fairly good, but I couldn't see myself playing for more than a few minutes at a time. <br/> <br/>With regards to gameplay, not very interesting. Just a generic maze with a few obstacles placed in the way. The camera is jittery when transitioning from a stopped state to a moving state which was distracting. Also, jumping was unreliable in this transition as well. <br/> <br/>The graphics were gorgeous and the audio was pretty good as well. It seems like there wasn't enough focus on the gameplay, however. Graphics, audio, story, et cetera are all important aspects, but I feel they shouldn't be the main focus of a game; that's left up to the gameplay. <br/> <br/>Sometimes it's easy to lose sight of this, so try and focus on making the game fun to play next time and then polish the visuals if time permits. Keep on practicing, having fun, and do an even better job next time! |
| Dec 20 03:23:00 | 31m 00s | One Card Hero | I think this is a great game. It is simple yet I wanted to play a couple times more than originally anticipated. I don't really like random gameplay elements, so it would have been nice to have a more reliable way of getting the right card you wanted at the right time. <br/> <br/>The graphics and audio were very well made. I enjoyed them and your art style is interesting. <br/> <br/>I think that if more time were spent on the gameplay, this would have been a perfect game, great job! Keep up the fantastic work and have a fun time doing it! |