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Feedback comments for LD28
Fritzendugan's games and stats for all events →
| Timestamp | Since previous | Game | Fritzendugan's comment |
|---|---|---|---|
| Dec 18 21:37:00 | RetroBall | Incredibly frustrating to have to restart (and sit through the unskippable intro screens) every time. A countdown (3,2,1) before the ball drops would be nice so I can have a little bit of time to place my platforms. | |
| Dec 18 21:40:00 | 3m 00s | Santa's Ride | so, every time I hit the house 4 times, everything disappears. Not sure what entering the door does, just finishes the game. It's annoying that holding two direction keys causes no movement (no diagonal movement). <br/> <br/>Cute graphics, though. I couldn't hear any music? |
| Dec 18 21:51:00 | 11m 00s | Dungeoneer | Overall, pretty fun. There are several areas you could've improved which would've made for a much better game overall. <br/> <br/>Balance. 10HP doesn't give me much, but it gives me way more than 10 atk, which doesn't do anything for me. It doesn't help me kill things faster, it doesn't help me stay alive. I'd need at least, what, 20 or 30 more atk before it makes a difference? And since the rounds don't last very long, this never happens. <br/> <br/>I think probes should give you a little more view of the surrounding rooms, or you should start with more probes. <br/> <br/>You should have multiple floors, exiting once and then it's over meant I never wanted to exit. <br/> <br/>Maybe a "ball of smoke" object that lets you exit a room without killing things. Alternatively, you could just make the probe do this. <br/> <br/>Might I suggest using left/right to select enemies since you can't exit a room until they're all dead anyway? <br/> <br/>Other than that, sound was effective, music would've been nice. Graphics were good. <br/> <br/>Overall nice iteration on common mechanics. There were just a few things holding you back from a really fun game. |
| Dec 18 22:10:00 | 19m 00s | There's Only One St. Nick | efficiency made up the overwhelming majority of my score, not sure if that's intentional. Also, elves would only pick up if I clicked on their square, and not if I was simply passing over them (again not sure if intentional). <br/> <br/>Other than that, pretty damn fun rts/resource-management game. I loved how the mechanics interacted, the punching bag, the elves, the tree, the "elf spawner." Once I got my system down it felt very satisfy to take advantage of that efficiency. Unfortunately, once I did manage to get that system down there wasn't a whole lot of replayability offered. That might be asking a little much from a 48 hour game, I know, but just thought I'd mention it. |