Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → ajfischer
Feedback comments for LD28
ajfischer's games and stats for all events →
| Timestamp | Since previous | Game | ajfischer's comment |
|---|---|---|---|
| Dec 16 03:15:00 | The Golden Bomb | I liked the text at the bottom and the mood that it helped set, along with the facial expressions on the enemies. | |
| Dec 16 03:20:00 | 5m 00s | Shadow Night | I really liked the mood of the game with the sound fx and some lighting. Couldn't really figure out where to go after wandering around for quite a while. I ended up figuring out how to fall through the stage and watch the level fade away! :) |
| Dec 16 03:29:00 | 9m 00s | Dungeon Run | Love this kinda game! This was the first type of game I coded years ago with this exact same ascii set, so it brings back memories. It was really hard though! Couldn't find any potions or the key. I enjoyed getting surrounded by several yellow and red monsters. |
| Dec 16 03:37:00 | 8m 00s | You Only Live 1e+32nce | I BEAT YOUR GAME! :D http://i.imgur.com/TPoc6zO.png <br/> <br/>Not bad! Could easily add a lot and do some abilities and stuff! |
| Dec 16 04:14:00 | 37m 00s | HelpHim! | This game is impossible... haha. Nice! |
| Dec 16 04:18:00 | 4m 00s | Do not miss! | Nice, I liked making the wolf eat the villagers. |
| Dec 16 23:57:00 | 19h 39m | boom | This is really hard for people to rate due to the multiplayer nature of the game. However, I played vs myself using keyboard and a controller. I really liked the concept. It'd be pretty cool on a console with couch multiplayer or network multiplayer on computer. You should add more and polish it up! |
| Dec 17 00:12:00 | 15m 00s | Trick or Treat | I really liked the trading aspect of it. Made ya think on how to optimize how much candy you could get! |
| Dec 17 00:37:00 | 25m 00s | Loot of the Forest | It was clever. I'm picky, but would have liked to be able to use the arrow keys! I think the cliffs should be more distinct and also which species can be bribed by which item. |
| Dec 17 00:51:00 | 14m 00s | Master Thief | I liked this a lot. Level 2 was actually quite hard! Always died before my minute even ran out. Wasn't sure if there was actually a way to avoid the bullets. Only thing is, there are holes in the story! Why would the thief steal the gems for someone else and not just take it for himself? Hehe. :) |
| Dec 17 00:53:00 | 2m 00s | Acorn Hunter 5000 | I really liked it and enjoyed playing it as I love pacman. It was also quite fun watching you make it on stream all weekend while I worked on mine. I'm super jealous of your artistic skills. My only complaint is I really wish you focused more on making a game to fit the theme! |
| Dec 17 01:02:00 | 9m 00s | Medieval Fantasy Island | holy crap, you made that in 72 hours? :) <br/> <br/>It was quite good. Loved the graphics and lighting. A few suggestions... <br/> <br/>It would be nice of you didn't have to turn on run again every time you stop moving. Running should probably be the default, no one ever wants to walk. <br/> <br/>I think the spell cool down should be a lot lower to make it more interactive. <br/> <br/>Sound effects from the spells/player moving/monsters would go a long way and really add a lot. Feedback does a ton for any game. <br/> <br/>Overall, very nice game! |
| Dec 17 01:21:00 | 19m 00s | Get One with Math | I liked the concept a lot, but found it really hard due to how sensitive both the keyboard/mouse are. It would be cool to see other math operators such as parentheses and exponents! Or maybe there were and I wasn't able to get that far... hehe. |
| Dec 17 03:25:00 | 2h 04m | Christmas Puzzle Nightmare | This was quite fun and I was surprised at how long I played. A puzzle mechanic that has been done a million times, but allowing only one move really adds to it! I liked the background and how each level taught a new mechanic at the beginning. |