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Feedback comments for LD27
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| Timestamp | Since previous | Game | the31's comment |
|---|---|---|---|
| Aug 26 03:39:00 | Popping Bubbles | Cool game, although from what I could tell there doesn't seem to be much depth. (This makes sense, given the amount of time you had.) My strategy was to find the two bubbles that would pop last and click on one of them. It would be cool on multitouch devices, I think, especially if there was more to it. Anyway, very creative use of the theme! | |
| Aug 26 03:55:00 | 16m 00s | Infiltrators | Cool idea. I think that the limitations of the radio are a bit confusing, though--I couldn't tell what aspect of the path took time, or what the limit of my instructions were. Making this a little clearer would be great. <br/> <br/>Also, I saw in your source that you generate maps, but after playing through the first level again I noticed it was the same. It would have been really cool if you could have leveraged the generation. On the other hand, this style of map--a single, branching tree--doesn't make it very easy to set up ambushes, since there aren't any cycles. I couldn't get past the first level with a guard, since he came straight at me and I didn't see any good way to flank him. Having made a few maze generators myself, it's cool to see someone else doing it. :) <br/> <br/>Another thing that kinda bothered me was the size of the window. I have a 2560x1600 monitor, so it was kinda annoying to have the game limited to such a tiny space. |
| Aug 26 04:02:00 | 7m 00s | Dead End Corner 10 second Wave Evolving Zombie Games | It looks like a pretty complete game, but it seems way too difficult! I can't make it past the second or third wave. |
| Aug 26 04:14:00 | 12m 00s | Clocked In | Wow, great game! Managed to get 30/30 on my first try, just barely. Excellent sense of urgency, and I think the repetitive music was quite good along with the sound effects. I really liked that the circles disappeared when you run into them--made the game a lot less frustrating. |
| Aug 26 13:23:00 | 9h 09m | YellowBox Disposal Service | Cool player controls, but agreed, it seems like this could have been more than a simple platformer. Really cool player graphic, too. |
| Aug 26 19:37:00 | 6h 14m | TIME SHIFTER | Wow, this is great! I wish it were longer. When I was going into the final level, I expected to only get 1/3 of the way to the exit on that platform, and have to freeze it, turn back time, and resume forwards. Or at least some sort of false summit. Alas, the limitations of 48 hours. Thanks for including a mouse sensitivity slider, too, it's usually way too high for me on Unity games. <br/> <br/>Fantastic use of the theme. These are my favorite sorts of games, and you did it very well. |