Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Avant-Marde

Avant-Marde

Feedback comments for LD26

← LD22   LD27 →

Avant-Marde's games and stats for all events →

TimestampSince previousGameAvant-Marde's comment
Apr 30 03:30:00 Poke Fa-fa-fanfare<3
Apr 30 05:54:00 2h 24m T.O.M.B. Best I've seen so far!
Apr 30 06:06:00 12m 00s Simplyfy Tried to run in OS X (untested, yes, so I saw): <br/> <br/>LSOpenURLsWithRole() failed with error -10810 for the file /Users/Skomakarn/Downloads/LD26/Simplify.app.
Apr 30 07:38:00 1h 32m Abstract I love it.
Apr 30 07:46:00 8m 00s Integrate Pretty good, but it felt unfair that shapes spawned ON the cursor.
Apr 30 08:51:00 1h 05m Staring Contest Hahahaha. The idea was funny enough in itself, but the blinking confession button was what made me burst out laughing.
Apr 30 09:09:00 18m 00s Hipster Annihilator 9000 Some of the quotes really had me laughing. The target system seemed very buggy, though.
Apr 30 09:16:00 7m 00s Where is Pixel Needs more levels!
Apr 30 09:28:00 12m 00s Tale of MiniMale I liked it! Figuring out what to do and then experimenting was fun. Graphics and music fit the grim theme.
Apr 30 09:54:00 26m 00s The Tater Conspiracy Amazing visuals that really set an eerie mood. The mouse was a bit too sensitive and laggy, as others have said. I got stuck after the third clue. I like it!
Apr 30 13:00:00 3h 06m The Quest for Philip's Glass I love puzzle games. Some problems, though. The boxes seemed to get moved back to their start position under seemingly random circumstances, and when jumping to the bottom floor of one the levels I could neither find a way up nor a button to restart the level. Otherwise, great!
Apr 30 13:07:00 7m 00s Piet Mondrian: Minimal Techno Dance Simulator The music doesn't loop. D: Mashing lots of buttons quickly was almost more fun than following the beat, movement-wise. Nice job on synchronising the letters to the beats all the way through. But the music needs to repeat! Dancing to nothing is weird.
May 5 05:36:00 112h 29m The One Road I think I saw you telling us about this on IRC before you started! What's your name there? At #ludumdare. Anyhow, this was fun. Great music, helping with a pretty nice mood. I grinded my way up to higher levels and bought everything before I went on to the boss, whose fight was fittingly minimalistic. The vendor had nice lines. Overall, one of the best so far, as for the game. As for the theme, while this was minimalism from a point of view (compared to other RPGs), I'm not 100 % sure of how well it sticks to the concept of minimalism in its own right, though, but still good. A short, solid game. One bug I found was that I was able to overload my stats from the menu (http://i.imgur.com/fQmarSi.png), but I see that was fixed in the post-compo version. The other was that when I died (post-compo), the game reloaded with me still being level 2. If that's a bug, it might have something to do with me spamming the return key as the game was reloading, to quickly pass the title screen.
May 5 06:16:00 40m 00s Fantasy RPG #58 Haha. The personal names of enemies, such as Eugene and Steve, had me laughing. Also, "Nasty". It's fun how the intensity sort of increases as more party members join and the attack buttons have to be swapped between. It is also satisfying when all meters line up and you can press all attack keys at once. <br/> <br/>I did run into one bug-like behaviour; if one keeps walking against a wall, thus not moving anywhere, but still holding the arrow key down, random encounters will still occur. This feels a little weird. <br/> <br/>I wonder why you wrote "thine" in a few places where it should have been "thy". For the most part it was correct, but in a few places, especially at the beginning of the game, not. "Thy" and "thine" simply correspond to the first person forms with which they rhyme, "my" and "mine". No trickier than that. Your use of these forms, as well as the -th and -st endings, was consistent throughout, though, which is a great bonus, as many people who decide upon using such a conjugation seldom succeed in doing so, for whatever reason. <br/> <br/>I wish I had had some music, but the retro sound effects were definitely cozy. Reminded me of my childhood. Very nice. <br/> <br/>It seems you did put your idea of minimalism more into comparing it to other RPG games rather than thinking about the concept of minimalism in itself, though. The game was still relatively complex and the minimalism seemed to lie more within the assets rather than the game itself. However, you did impose a good sense of minimalism into the battle system. One button, and the enemies didn't even fight back. I do agree with VascoF, that in a full-fledged system, pressing at the wrong time should have been a bad thing. That would've made it lots of fun.
May 5 06:23:00 7m 00s Minima Unable to play the game, unfortunately (no windows), but I enjoyed the timelapse!