Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Destroyer40k
Feedback comments for LD26
Destroyer40k's games and stats for all events →
| Timestamp | Since previous | Game | Destroyer40k's comment |
|---|---|---|---|
| Apr 29 16:54:00 | Circle vs. Squares | I liked how dying of different enemies ended with different end animations, but the hitboxes felt unclear because of the perspective. | |
| Apr 29 17:00:00 | 6m 00s | Way of the cuburai | The hitbox of the player's sword and the enemies' spears felt too small and unclear, but the levelups were fun. I like the rising sun background and minimalistic audio too. |
| Apr 29 17:11:00 | 11m 00s | Lunarium | I'm liking how you used the theme, but I think you could've leveraged that a bit more. Things like making the enemy ships seem more "minimal" and having the planet a bit more decorated. Also, I think the player should be able to move faster to get to shooting the ships more quickly. Getting on the other side of the planet becomes even more cumbersome when it's been ravaged and its surface is uneven. |
| Apr 29 17:21:00 | 10m 00s | Minimal Race | The core game play is pretty minimalistic indeed, but in games like this which has as vital as fuel appearing randomly on the map needs regulation. It quickly becomes a game where you fare better if the fuel cans happen to spawn for you, without little input from player skill. <br/>Still it's a nice and simple game without any other problems with it. |
| Apr 29 17:39:00 | 18m 00s | DownGrade | I like the basic idea of the game where it becomes progressively harder as you pass the levels, but it's pretty hard from the start. There's just tons of guns firing at you and you have a huge hitbox without a possibility to even crouch. Otherwise the gameplay is good and I think I recognize the audio effect for punching a wall from Unreal :) |
| Apr 29 17:49:00 | 10m 00s | F*** This Job | All nice and simple all according to theme. I don't see any point in the action replays though. Otherwise it's a great game with great amount of content for a 48h solo project. |
| Apr 29 17:51:00 | 2m 00s | The Red Circle | Well that was intense. I love the simplicity and how well paced the narration is, though it was a bit of a pain to listen to the beginning again just to see what happened when I went left. This really has emotion to it, and in a good way. Great game. |
| Apr 29 17:58:00 | 7m 00s | World of Glitch | It looks great and the graphics are nice and glitchy, but it kinda undermines the game for the player to be able to beat it by just holding one button down(D). Otherwise the gameplay feels confusing in a good way, but it's too short. |
| Apr 30 04:12:00 | 10h 14m | The Minimalizer | It was fun although a bit short. I didn't even get to upgrading the gu- ahem, minimalizer before I got to the end. It's got a nice difficulty level to it and the background music really adds a lot to the experience. Great game :) |
| Apr 30 04:57:00 | 45m 00s | Zero. | Really minimalistic as it's supposed to be yet fun. You don't only have to keep your opponent's position in mind whilst shooting, but also make sure you don't shoot yourself. Some of the narrow(one square wide) openings were hard to navigate through and usually led to the player shooting himself unwittingly. Still, a fun and pretty unique experience. |
| Apr 30 07:15:00 | 2h 18m | Ninja Cube | It was fun until I got to 8000 metres by just hitting left and right. And I only had managed to get to 4000 meters by actually trying to play the game properly. Otherwise It's got very nice graphics and sound, and goes with the theme perfectly. Good job. |
| Apr 30 07:25:00 | 10m 00s | dodge the atom | The game worked nicely but I was left yearning for the game to become more challenging faster. Things like having another atoms spawn would've been nice too, but I guess it's more minimalistic like this. A background story of why the boy is picking up the atoms could've spiced the game up. Overall the idea works and is fun once you get over the boring beginning when the atom moves slowly. |
| Apr 30 07:40:00 | 15m 00s | Minimal Deathmatch | I love the title screen, but don't like how it doesn't really look anything like the game itself. I also like how you don't limit the firing speed, so one can click away(or macro away). I also think you might've put too much HP for the player as it takes a lot of time to get killed in the game. Anyways, good job! |
| May 1 13:26:00 | 29h 46m | The March | This has got to be my favorite game I've seen thus far. The only problem with this is that I'm confused how the left mouse button affects the movement as they move as a group. Well, I found just staying still and firing was fun enough :) |
| May 1 22:33:00 | 9h 07m | Pencil (OUYA) | I don't think I've ever played a game combining these mechanics with this camera angle. I think the idea works but the camera and the lack of minimap are the pitfalls. Still it's fun to play for awhile. |
| May 1 22:46:00 | 13m 00s | Minimal Defense | The game's very much fun and well balanced once one gets over the loss of points for missing. I personally would've put the cannon control on the mouse and the wall cantrol to left/right, since on later waves you can't alternate between different sides on screen and are forced to shoot inaccurately to get to the other side on time. But it was real fun and minimal (as the theme suggested). |
| May 3 14:12:00 | 39h 26m | A Space Opera | I usually don't like games that limit the player's resources in battle like this one, but I did like this. I'm just a little irked by how expensive the upgrades are compared to how much money I had left after the resupply&repair. I also liked how relaxing the combat is. Nice job! |