Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → vandriver

vandriver

Feedback comments for LD25

← LD23   LD26 →

vandriver's games and stats for all events →

TimestampSince previousGamevandriver's comment
Dec 17 03:30:00 Another Day at Villain Inc. how do i do a babality? i bet kittenboy is adorable!
Dec 17 03:44:00 14m 00s Battleship Texas yeah this is the good stuff right here. high fucking five!
Dec 17 23:41:00 19h 57m Jelly Blob I like to think that since I'm the villain, I give the goat painful diarrhea.
Dec 18 01:02:00 1h 21m Mr. Bowtie Versus JZ this was pretty entertaining, but is there an end? even after i let her steal all the documents/deadline ran out, i just kept making money. <br/> <br/>the whip charge-up with the guys' recoil animation was very satisfying. actually the whole thing looks great, i love this sprite style!
Dec 18 02:01:00 59m 00s Hopesington loved it, the fighting instantly reminded me of watching crossbow dwarves in dwarf fortress, which i adore
Dec 18 22:44:00 20h 43m Project Sproing - Bytt Strikes Back! yeah, this concept deserves further exploration. it felt like an evil version of lemmings, and that felt good.
Dec 19 22:37:00 23h 53m MidBoss man, i love roguelikes. it's just swell when a good, long game pops up in LD that i can sink a couple hours into, much to the detriment of others i should be reviewing! the controls take some adjustment, but i've played dwarf fortress for ages and those are no picnic either. this is probably the only game i've reviewed so far that i'd go back and play again.
Dec 19 22:56:00 19m 00s (Tie One Woman to a Train Track and Suddenly) I'm the Badguy haha, excellent. very funny and feels complete. the laugh is really quite perfect. take all my stars!
Dec 21 04:03:00 29h 07m Rude Bear ill
Dec 21 04:16:00 13m 00s Noob Reaper yeah, don't sell yourself short. pixel art is about being iconic, and i immediately recognized what everything was supposed to be, i like the big-head sprites a lot. <br/> <br/>the game was pretty fun, and what it could really use is a lemmings-style scan of the stage while paused before it starts, so i can get out of the way of immediately getting shot right off the bat in later levels, or plan my route. when things got hectic, the hold-space swaps while wasd-moving started to get kind of confusing, but i don't really have a suggestion to make it smoother.
Dec 21 04:26:00 10m 00s The Best of Me with a little polish, this could be really fun. the magnet power was slick, gave a real feeling of empowerment. after the room with the four guys, i was stuck in a wall outside a cell. was it a recursive end?
Dec 24 19:27:00 87h 01m TEK45 this is kind of meta-villainous, i like it
Dec 24 19:36:00 9m 00s Disturb the miners! i can dig it! but it does need a bit of polish in controls and exactly which way walls swap, as well as some means to prevent getting stuck in the walls you swap. i do like the concept quite a bit, though