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Feedback comments for LD24
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| Timestamp | Since previous | Game | mcc's comment |
|---|---|---|---|
| Aug 29 05:13:00 | Curse of Hardai | This was neat! I really like punishment platformers so I liked the increasingly ridiculous challenges and the occasional moments of, wait, what if this level really *isn't* possible. I liked the idea of linking mutation / genetic errors with NES glitching. The lasers were RIDICULOUSLY satisfying, somehow. Like there is just something primally right about the sound the lasers make when they go off. <br/> <br/>What I a little bit wished for was a bit more clarity on what the heck is happening. It *seems* like you have a pack of randomly generated levels, and each "round", the levels mutate a bit or combine with each other somehow? I'm given no clue what's actually happening or why though. It also would have bene nice to know for a fact if I was actually going toward anything. There was a point when the levels didn't seem to be getting any harder, so I just kinda stopped playing. Enjoyable up to that point, though. | |
| Aug 29 05:32:00 | 19m 00s | Improv | I couldn't seem to get this to run. I am using Chrome 21.0.1180.82 on a Mac. After a long time the title screen came up, but it seemed cut off within the box somehow. When I pressed play, the game area went black for a long time and eventually Chrome popped up the "this page is not responding" error. |
| Sep 30 00:29:00 | 762h 57m | Plop | I really liked the progression of the levels, things were introduced in a good way and none of the levels felt unnecessary. Level design is a hard thing to get right in a 48 hour timeframe! :O |
| Sep 30 00:46:00 | 17m 00s | Legacy Bird | This was really cool, my only complaint is I wish there was MORE of it, which is the best complaint to have. I'd really like to see a post-compo version with "more to do" (i.e. a motivation to keep going once you have good stats, or an overall goal). <br/> <br/>The gender politics of this game are harrowing if you think about it |
| Sep 30 01:48:00 | 1h 02m | Cosmogonie | I was unable to get this to run on mac at first, I had to go into terminal, go to the folder with the program and say <br/> <br/>chmod +x Cosmogonie.app/Contents/MacOS/LD24 <br/> <br/>I think using 7zip broke the macintosh version. <br/> <br/>This was super pretty, on my first playthrough it was a bit frustrating because I could not figure out what was supposed to be interactive or when. The main thing that confused me was what the keyboard keys were supposed to do. They usually, it seems like, would move the mouse blob somewhere off the top of the screen; and then sometimes something weird would happen. I think maybe I was hitting debug keys I wasn't supposed to be hitting. What I eventually realized is that at least some of my confusion was because playing the game on "good" graphics made a lot of stuff seem to not work right, like things were not responsive to my mouse actions. When I played on "fastest" suddenly the whole thing made way more sense. Anyway neat little piece of art, though I'm still not sure if I am seeing the intended ending or not! |