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tordre

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TimestampSince previousGametordre's comment
Aug 22 23:01:00 Harvest I agree the controls are not intuitive, especially when trying to navigate while the ship is at the edge of the board, maybe a frame around the game board could be used as an additional input area to account for this, I lost most of the time by loosing focus of the window. This could also be improved by an auto-pause feature. <br/> <br/>I had some fun, and the gravity mechanic worked great. <br/> <br/>Hi-Score of 567
Aug 22 23:12:00 11m 00s You've got the money: Escape Good graphics, kinda repetitive, not enough information is conveyed to the user to help them figure things out. For instance I didn't know if the goal was a goal or some object I should not touch, yellow is not a good colour for conveying that. <br/> <br/>Some music would have been nice. <br/> <br/>The game itself played smoothly on my computer the driving mechanic had good controls for a top down perspective driving game.
Aug 24 00:09:00 24h 57m Victory This game seemed more tedious then fun. The levels were quite simple and easily solved. <br/> <br/>As for game mechanics, the super jump seems seemed forced. The puzzles with it seemed like it was using it as a way of making the game seem fresh as opposed adding a new mechanic you had to grasp in order to solve the current level. <br/> <br/>The motion effect of jiggling side to side for the jump seems like it is suppose to make it feel like to are moving fast by simulating the motion of going that fast, a vertical jiggling might add some more immersion to it and capture that feeling better. <br/> <br/>The graphics were well polished and the style was attractive. <br/> <br/>Something about the voice saying "layer number number" it sound shockingly similar to the title card voice in "Serial Experiment Lain". It does feel like it is good fit for mood, but also sounds like it might be ripped. <br/> <br/>All in all that was a well made game.